The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas


Author's Note: The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 700 Points rn / Thousands to go lol Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
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Created
123 days ago
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Nilheim
Nilheim
Point of Interest
Details
Coordinates(1618, 4003)
Description

Perched on a rocky bluff overlooking the road between Ivarstead and Riften, Nilheim is a small, seemingly peaceful watchtower that guards a strategic mountain pass in The Rift. From a distance, the tower appears abandoned or quietly maintained—but first impressions can be deceiving. During the encounter tied to The Nilheim Miscellaneous Quest, the Dragonborn meets a man named Telrav, who claims to have been ambushed by bandits and asks for help retrieving his belongings. However, the tower is actually a bandit ambush point, with Telrav himself serving as the bait in a deadly ruse. If the Dragonborn chooses to investigate, they’ll uncover the truth and face a skirmish atop the rocky cliffs. Nilheim is more than a lonely tower—it’s a stage for betrayal, a lesson in mistrust, and a reminder that danger in Skyrim often wears a friendly face.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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