Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Thieves Guild Cemetery Entrance
Point of Interest
Details
Coordinates | (3076, 3143) |
Description
Hidden within the overgrown corner of Riften’s graveyard lies an unassuming stone crypt, its iron grate sealed by lock and shadow. Few know that beneath the weathered tombstones and cracked stone lies a concealed passage—an alternate entrance to the Ratway and the inner sanctum of the Thieves Guild. Used by trusted members and those avoiding attention, the tunnel winds downward through damp, narrow halls lit only by scattered torches. The scent of earth and mildew lingers, and the silence is broken only by distant drips and shuffling footsteps. In Riften, even the dead keep secrets.