Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 375 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Hall of the Elements
Point of Interest
Details
Coordinates | (1922, 6972) |
Description
At the heart of the College of Winterhold stands the Hall of the Elements—a vast, circular chamber where lectures are held, spells are tested, and magic itself is studied in its rawest form. Towering stone arches rise into a vaulted ceiling, and the central floor bears an intricate arcane design that glows faintly with residual energy. Braziers cast flickering light across the ancient walls, illuminating generations of knowledge etched in stone. Both a place of instruction and experimentation, the hall echoes with the power of Tamriel’s arcane heritage—where theory meets practice beneath the watchful gaze of history.