Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Castle Dour Dungeon
Point of Interest
Details
Coordinates | (-1042, 6861) |
Description
Beneath the stern walls of Castle Dour in Solitude lies its grim and heavily guarded dungeon—a cold, stone-hewn prison where the Empire detains criminals, deserters, and political enemies alike. The air is damp and heavy with the scent of mildew and rust, while narrow corridors echo with the clank of chains and the low murmur of guarded voices. Iron-barred cells line the walls, dimly lit by flickering torches that cast long shadows across the rough floor. With its silence broken only by the occasional footsteps of a patrolling guard, the Castle Dour Dungeon stands as a harsh reminder of Imperial order.