Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 377 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
Morthal Longhouse
Point of Interest
Details
Coordinates | (-584, 6047) |
Description
At the center of the fog-shrouded town of Morthal stands the Jarl’s Longhouse, a sturdy timber hall that serves as both residence and seat of governance for the hold of Hjaalmarch. Modest in size and somber in atmosphere, the longhouse reflects the quiet strength and practicality of its people. Inside, a central hearth burns low, casting flickering shadows over simple furnishings, maps, and the Jarl’s high-backed chair. The air is thick with the scent of damp wood and peat smoke. In a land ruled by stillness and swamp, the longhouse remains Morthal’s steady and unshaken heart.