Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Markarth Gate
Point of Interest
Details
Coordinates | (-3096, 5089) |
Description
Carved directly into the towering stone cliffs of the Reach, the gate to Markarth is a massive Dwemer-forged archway that serves as both entrance and defense for the ancient city. Flanked by brass-toned towers and guarded by vigilant soldiers, the gate blends seamlessly into the mountainside, hinting at the city's deep Dwarven roots. The stone path leading in is slick with mist from the nearby river, and the sounds of water echo off the stone as travelers approach. Passing through the gate is like stepping into another age—one shaped by stone, steam, and the enduring legacy of the Deep Folk.