Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 375 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Nchuand-Zel
Point of Interest
Details
Coordinates | (-3222, 5123) |
Description
Hidden beneath the foundations of Understone Keep in Markarth, the Nchuand-Zel Excavation Site grants access to one of the most expansive and well-preserved Dwemer ruins in Skyrim. Overseen by court scholars and researchers, the entrance opens into a vast network of bronze-toned halls, ancient machinery, and forgotten chambers echoing with the hum of long-dormant automatons. Flickering torchlight reveals remnants of lost knowledge and the eerie brilliance of Dwarven craftsmanship. As explorers descend deeper, the line between historical study and danger blurs—where every echo may signal the awakening of what once slumbered in the dark.