Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Tower of Mzark Depths
Point of Interest
Details
Coordinates | (2817, 8173) |
Description
Rising from the depths of Blackreach, the Tower of Mzark is a mysterious, solitary Dwemer structure once used to store and interpret immense arcane knowledge. Surrounded by glowing mushrooms and silent stone, the tower’s exterior gleams with timeworn brass and humming machinery. Inside, winding staircases and ancient mechanisms lead to a central chamber housing a massive orrery—its purpose long forgotten by all but the deepest scholars. The tower reaches skyward from the cavern floor, connecting Blackreach’s darkness with the secrets of the stars. Still and echoing with lost brilliance, the Tower of Mzark is a vault of vanished wisdom.