Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 375 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Mzinchaleft Gatehouse
Point of Interest
Details
Coordinates | (2633, 8425) |
Description
Perched at the far end of the sprawling Dwemer ruin of Mzinchaleft, the Gatehouse is a fortified chamber that once served as a final checkpoint before entering the depths of Blackreach. Built from brass, stone, and ancient machinery, the gatehouse hums with dormant energy, its gears locked in silence and its passage sealed by time. Inside, narrow walkways wind past massive pistons and rusted control panels, while the air carries the scent of oil and cold metal. Though still and forgotten, the Mzinchaleft Gatehouse remains a guarded threshold—marking the boundary between lost Dwarven halls and the world below.