Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 829 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Orkey's Hollow
Point of Interest
Details
Coordinates | (3055, 6717) |
Description
A forgotten shrine buried in the wilds of Bleakrock Isle, Orkey's Hollow is a moss-choked cavern steeped in superstition. Local Nords whisper that the place was once sacred to Orkey, the Old Knocker, a god of mortality and stolen years. The cave mouth is framed by weatherworn carvings—depictions of skeletal hands reaching from the void. Inside, frost clings to the stone like a second skin, and eerie chanting sometimes echoes through its depths, though no source is ever found. Offerings of bone, dried berries, and crude wooden dolls still appear at its altar, left by those desperate to stave off death or misfortune. The air smells of pine, old blood, and something faintly metallic. Few enter, and fewer return unchanged.