Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 378 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You touch a creature and drain its magical energy, restoring your own. The target must make a Constitution saving throw. On a failed save, the target loses 3d8 points of its spellcasting ability (represented by spell slots or similar magical resources), and you regain spell slots equal to half the amount drained. On a successful save, the target loses half as much magical energy, and you regain no spell slots. This spell has no effect on creatures that do not use magic, such as non-spellcasting creatures or constructs.
Spell Details
Level | 3 |
Range | 1 |