Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 376 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You channel intense cold energy to freeze a creature in place. The target must make a Constitution saving throw. On a failed save, the target takes 4d8 cold damage and is restrained for 1 minute, as ice forms around its body. On a successful save, the target takes half damage and is not restrained. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spell Details
Level | 4 |
Range | 60 |