Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 587 times |
Cloned | 109 times |
Created | 145 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
You target a summoned or conjured Daedra within range and attempt to send it back to its plane of origin. The Daedra must succeed on a Charisma saving throw or be banished back to Oblivion. If the Daedra fails its saving throw, it is instantly banished, disappearing from the battlefield. On a successful save, the Daedra remains in this plane but suffers disadvantage on attack rolls against you for 1 minute. The spell has no effect on non-Daedric creatures.
Spell Details
Level | 4 |
Range | 60 |