Superhero
Alternate earth where the governments of today’s world unified and began conducting experiments.
Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good."
By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises.
As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself.
Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability.
In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after.
The year is 2046, and major cities are home to many types of people, creatures, and plant life.
*More cities to be created soon*
Played | 5 times |
Cloned | 0 times |
Created | 209 days ago |
Last Updated | 55 days ago |
Visibility | Public |
HP Range22 - 36 (Avg: 29)
AC13
XP200
Description
Unnaturally large and ferocious, its eyes grow an eerie red. Driven by primal instincts, this mutated wolf is extremely territorial and highly aggressive. These wolves are typically found in the wilds of mutated cities or urban ruins and they stay in packs of 4 or more.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understands common but does not speak |
Defenses
Armor Class | 13 |
HP Range | 22 - 36 (Avg: 29) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bite
+4 to hit one target within 5 ft. Deals 1d12 piercing damage
Claws
+4 to hit one target within 5 ft. Deals 2d8 slashing damage
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.