Alternate earth where the governments of today’s world unified and began conducting experiments.
Played | 5 times |
Cloned | 0 times |
Created | 208 days ago |
Last Updated | 54 days ago |
Visibility | Public |
Flora
The world’s plants have not remained untouched. Some plants have mutated into sentient life forms capable of self-defense, or even manipulation of the environment to ensure their survival. In some cases, their dominance. The Flora began to take on characteristics of humans and even mutated to become humanoids that live among others in the world. Flora gain +1 Intelligence and heal 1d6 at the beginning of their turn during combat when exposed to the sun.
Reptilian Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Reptilian Wilds (Snake, Crocodile) gain advantage on Stealth rolls, gain +5 Speed while swimming, and gain advantage on grapple actions. They become stunned for 1 turn after taking cold damage. Snakes gain +1 Charisma Crocodiles gain +1 AC
Primate Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Primate Wilds (Gorilla, Orangutan, Chimpanzee) gain +2 Strength, +1 Intelligence, and advantage on Athletics rolls. Chimpanzee can substitute +2 Dexterity in place of +2 Strength.
Insectoid Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits. Insectoid Wilds(Beetle, Spider) gain Darkvision up to 35 ft. and advantage on Perception rolls Beetles gain resistance against all types of physical & elemental damage (does not stack with spells/abilities/items) except fire damage Spiders gain +1 Intelligence and have a jumping distance equal to their walking speed
Feline Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Feline Wilds (Cheetah, Panther, Lion) gain advantage on Athletics and Acrobatics checks Lions gain +2 Strength and +1 Constitution Panthers gain +1 Constitution and have advantage on Stealth rolls Cheetahs gain +1 Dexterity and +10 Speed
Canine Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Canine Wilds (Wolf, Fox) gain advantage on Stealth rolls and Deception rolls Wolf gains +1 Strength and when in a party of 4 or more gains +2 HP per Wilds level Fox gains +1 Dexterity and +2 Charisma
Bear Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Bear Wilds (Grizzly, Panda, Polar) gain +2 Strength Grizzly gains +1 Strength and +2 Constitution Panda gains +1 Constitution and +1 Charisma Polar gains +1 Constitution and +1 Intelligence
Avian Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Avian Wilds gain +10 to Speed when aerial Eagles gain +1 Strength and +1 Constitution Hawks gain +1 Dexterity and +5 Speed when aerial Owls gain +1 Wisdom and Darkvision up to 60 ft
Aquatic Wild
These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Aquatic Wilds receive +15 Speed when swimming, -5 Speed on land. Sharks gain +1 AC and +1 Strength Dolphins gain +1 Intelligence and +1 Charisma Eels gain Blindsight up to 20 feet and do not reveal their location on range attacks when hidden
Human
Ordinary humans, still unaltered by the biological tampering, remain a crucial part of the world. They are divided into factions, with some aligning with the mutants in the resistance, while others remain loyal to the New World Order, seeking stability through oppression. Many live in fear of the mutants, while others are disgusted by the experiments and the society that allowed them. Humans gain +1 to 3 stats of your choice.
Enhanced Human
These are humans who have undergone extreme biological modifications due to the experiments. They possess superhuman abilities—strength, telekinesis, enhanced senses, or even control over elements. The New World Order views them as weapons, while they form the backbone of resistance movements or become anarchists using their powers to overthrow the established system. Enhanced Humans gain +5 Speed, +2 to 1 stat, and +1 to 2 stats of your choice