Earth 691 world illustration - Superhero theme
Superhero

Earth 691

C
ConstantBlur

Alternate earth where the governments of today’s world unified and began conducting experiments.


Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good." By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises. As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself. Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability. In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after. The year is 2046, and major cities are home to many types of people, creatures, and plant life. *More cities to be created soon*
Played5 times
Cloned0 times
Created
208 days ago
Last Updated
54 days ago
VisibilityPublic
Flora
Custom

Flora

The world’s plants have not remained untouched. Some plants have mutated into sentient life forms capable of self-defense, or even manipulation of the environment to ensure their survival. In some cases, their dominance. The Flora began to take on characteristics of humans and even mutated to become humanoids that live among others in the world. Flora gain +1 Intelligence and heal 1d6 at the beginning of their turn during combat when exposed to the sun.

Reptilian Wild
Custom

Reptilian Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Reptilian Wilds (Snake, Crocodile) gain advantage on Stealth rolls, gain +5 Speed while swimming, and gain advantage on grapple actions. They become stunned for 1 turn after taking cold damage. Snakes gain +1 Charisma Crocodiles gain +1 AC

Primate Wild
Custom

Primate Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Primate Wilds (Gorilla, Orangutan, Chimpanzee) gain +2 Strength, +1 Intelligence, and advantage on Athletics rolls. Chimpanzee can substitute +2 Dexterity in place of +2 Strength.

Insectoid Wild
Custom

Insectoid Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits. Insectoid Wilds(Beetle, Spider) gain Darkvision up to 35 ft. and advantage on Perception rolls Beetles gain resistance against all types of physical & elemental damage (does not stack with spells/abilities/items) except fire damage Spiders gain +1 Intelligence and have a jumping distance equal to their walking speed

Feline Wild
Custom

Feline Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Feline Wilds (Cheetah, Panther, Lion) gain advantage on Athletics and Acrobatics checks Lions gain +2 Strength and +1 Constitution Panthers gain +1 Constitution and have advantage on Stealth rolls Cheetahs gain +1 Dexterity and +10 Speed

Canine Wild
Custom

Canine Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Canine Wilds (Wolf, Fox) gain advantage on Stealth rolls and Deception rolls Wolf gains +1 Strength and when in a party of 4 or more gains +2 HP per Wilds level Fox gains +1 Dexterity and +2 Charisma

Bear Wild
Custom

Bear Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Bear Wilds (Grizzly, Panda, Polar) gain +2 Strength Grizzly gains +1 Strength and +2 Constitution Panda gains +1 Constitution and +1 Charisma Polar gains +1 Constitution and +1 Intelligence

Avian Wild
Custom

Avian Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Avian Wilds gain +10 to Speed when aerial Eagles gain +1 Strength and +1 Constitution Hawks gain +1 Dexterity and +5 Speed when aerial Owls gain +1 Wisdom and Darkvision up to 60 ft

Aquatic Wild
Custom

Aquatic Wild

These are humanoid beings created through the fusion of humans and various animals, resembling chimeras. These individuals possess both human intelligence and animalistic traits, often resulting in diverse and unpredictable abilities. Aquatic Wilds receive +15 Speed when swimming, -5 Speed on land. Sharks gain +1 AC and +1 Strength Dolphins gain +1 Intelligence and +1 Charisma Eels gain Blindsight up to 20 feet and do not reveal their location on range attacks when hidden

Human
Custom

Human

Ordinary humans, still unaltered by the biological tampering, remain a crucial part of the world. They are divided into factions, with some aligning with the mutants in the resistance, while others remain loyal to the New World Order, seeking stability through oppression. Many live in fear of the mutants, while others are disgusted by the experiments and the society that allowed them. Humans gain +1 to 3 stats of your choice.

Enhanced Human
Custom

Enhanced Human

These are humans who have undergone extreme biological modifications due to the experiments. They possess superhuman abilities—strength, telekinesis, enhanced senses, or even control over elements. The New World Order views them as weapons, while they form the backbone of resistance movements or become anarchists using their powers to overthrow the established system. Enhanced Humans gain +5 Speed, +2 to 1 stat, and +1 to 2 stats of your choice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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