Earth 691 world illustration - Superhero theme
Superhero

Earth 691

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ConstantBlur

Alternate earth where the governments of today’s world unified and began conducting experiments.


Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good." By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises. As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself. Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability. In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after. The year is 2046, and major cities are home to many types of people, creatures, and plant life. *More cities to be created soon*
Played5 times
Cloned0 times
Created
208 days ago
Last Updated
54 days ago
VisibilityPublic
Mimic Tree
CR 4Huge Plant
Mimic Tree
HP Range60 - 108 (Avg: 84)
AC12
XP1100

Description

These trees are patient hunters. When a creature gets too close, vines will whip out, snaring their prey in an unbreakable grip. The thorned branches and vines tear into flesh, injecting a mild venom that can cause confusion or pain.

Details
SizeHuge
TypePlant
CR4
XP1100
LanguagesUnderstands Common but does not speak.
Defenses
Armor Class12
HP Range60 - 108 (Avg: 84)
Damage VulnerabilitiesNone
Damage ResistancesAcid, Necrotic, Poison
Damage ImmunitiesPsychic
Condition ImmunitiesFrightened, Grappled, Prone, Restrained
Actions

Engulf

The plant uses its vines to ensnare all creatures within 15 feet. Each creature must succeed on a DC 15 Strength saving throw or be restrained. On a failed save, each target also takes 2d6 poison damage at the start of each of their turns. On a successful save, they are not restrained and take half as much damage once. This attack can be used once every 3 rounds.

Ensnare

+6 to hit, reach 15 ft., one target. Hit target takes 2d6 bludgeoning damage and must make a Strength saving throw against DC 13. On a failed save, the target is grappled.

Tendrils

+7 to hit, reach 20 ft., one target. On a hit, the target takes 3d6 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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