Alternate earth where the governments of today’s world unified and began conducting experiments.
Played | 5 times |
Cloned | 0 times |
Created | 208 days ago |
Last Updated | 54 days ago |
Visibility | Public |
Description
These trees are patient hunters. When a creature gets too close, vines will whip out, snaring their prey in an unbreakable grip. The thorned branches and vines tear into flesh, injecting a mild venom that can cause confusion or pain.
Size | Huge |
Type | Plant |
CR | 4 |
XP | 1100 |
Languages | Understands Common but does not speak. |
Armor Class | 12 |
HP Range | 60 - 108 (Avg: 84) |
Damage Vulnerabilities | None |
Damage Resistances | Acid, Necrotic, Poison |
Damage Immunities | Psychic |
Condition Immunities | Frightened, Grappled, Prone, Restrained |
Engulf
The plant uses its vines to ensnare all creatures within 15 feet. Each creature must succeed on a DC 15 Strength saving throw or be restrained. On a failed save, each target also takes 2d6 poison damage at the start of each of their turns. On a successful save, they are not restrained and take half as much damage once. This attack can be used once every 3 rounds.
Ensnare
+6 to hit, reach 15 ft., one target. Hit target takes 2d6 bludgeoning damage and must make a Strength saving throw against DC 13. On a failed save, the target is grappled.
Tendrils
+7 to hit, reach 20 ft., one target. On a hit, the target takes 3d6 bludgeoning damage.