Earth 691 world illustration - Superhero theme
Superhero

Earth 691

C
ConstantBlur

Alternate earth where the governments of today’s world unified and began conducting experiments.


Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good." By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises. As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself. Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability. In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after. The year is 2046, and major cities are home to many types of people, creatures, and plant life. *More cities to be created soon*
Played5 times
Cloned0 times
Created
208 days ago
Last Updated
54 days ago
VisibilityPublic
Clobberclaw Crab
CR 9Huge Beast
Clobberclaw Crab
HP Range120 - 192 (Avg: 156)
AC18
XP5000

Description

The Clobberclaw has become both a terrifying force of nature and a key player in the ecosystem's delicate balance. As a creature born from the mutation of crustacean biology and hardened rock, it thrives in the desolate, crumbling landscapes between mountainous terrain, sandy beaches, and cool waters

Details
SizeHuge
TypeBeast
CR9
XP5000
LanguagesUnderstands Common but does not speak.
Defenses
Armor Class18
HP Range120 - 192 (Avg: 156)
Damage VulnerabilitiesCold
Damage ResistancesBludgeoning, Lightning, Piercing, Poison, Slashing
Damage ImmunitiesAcid
Condition ImmunitiesCharmed, Frightened
Actions

Corrosive Acid Spray

The Clobberclaw sprays a 15-foot cone of corrosive acid. Each creature in the area must make a DC 17 Dexterity saving throw, taking 6d8 acid damage on a failed save, or half as much on a successful one.

Crustacean Claw

+9 to hit, reach 5 ft., one target. On a hit, target creature takes 4d8 slashing damage.

Multiattack

The Clobberclaw makes two attacks: one with each claw

Rock Claw

+9 to hit, reach 5 ft., one target. On a hit, target creature takes 4d8 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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