Earth 691 world illustration - Superhero theme
Superhero

Earth 691

C
ConstantBlur

Alternate earth where the governments of today’s world unified and began conducting experiments.


Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good." By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises. As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself. Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability. In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after. The year is 2046, and major cities are home to many types of people, creatures, and plant life. *More cities to be created soon*
Played5 times
Cloned0 times
Created
208 days ago
Last Updated
54 days ago
VisibilityPublic
Wraith-Pollinator
CR 3Small Beast
Wraith-Pollinator
HP Range36 - 60 (Avg: 48)
AC13
XP700

Description

The Wraith-Pollinator serves as a top-tier pollinator in a world where many plants are mutated or adapted to survive the harsher conditions. The sheer size and strength of these bees make them formidable guardians of the wilderness, fiercely defending their homes from intruders.

Details
SizeSmall
TypeBeast
CR3
XP700
LanguagesUnderstands Common but does not speak.
Defenses
Armor Class13
HP Range36 - 60 (Avg: 48)
Damage VulnerabilitiesFire, Cold
Damage ResistancesLightning
Damage ImmunitiesAcid, Poison
Condition ImmunitiesBlinded, Charmed, Deafened, Poisoned
Actions

Mind-Bending Pollen

The Wraith-Pollinator releases a cloud of mind-altering pollen. All creatures in a 20-foot radius must succeed on a DC 15 Wisdom saving throw or be confused for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This ability can be used once per long rest.

Stinger

+5 to hit, reach 5 ft., one target. Target takes 1d8 piercing damage. Then, the target must succeed on a DC 14 Constitution saving throw. On a failed save, the target takes an additional 3d8 poison damage or half as much on a successful save and are poisoned for 1 minute.

Swarm Attack

The Wraith-Pollinator summons a swarm of smaller, spectral pollinators. Each creature within 10 feet must succeed on a DC 14 Dexterity saving throw or take 2d6 piercing damage, or half as much on a successful save.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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