Superhero
Alternate earth where the governments of today’s world unified and began conducting experiments.
Author's Note: This Earth is inspired by our own, but had a pivotal point that changed the course of history. In this timeline, instead of the Cold War escalating into a tense arms race and eventual easing of hostility between the United States and the Soviet Union, the global powers decided to abandon their ideological differences and form a new world government in the 1960s. Faced with the threat of nuclear war and environmental degradation, the world's nations chose to cooperate for the "greater good."
By the 1980s, this world government had solidified, and the first experiments on human and animal biology began under the guise of enhancing human potential, food production, or solving ecological crises.
As a result, this Earth is fundamentally different from our own, where science, government control, and the quest for power are paramount. The experimentations on natural life have irreversibly altered the planet’s ecosystem and social structure, and this new world is a place of unrelenting conflict between mutants, normal humans, and nature itself.
Around the 2000s, the rapid development of biotechnology, genetic engineering, and advanced medical science became the cornerstone of this new regime’s power. The NWO experimented with the very fabric of natural life to combat the rising problems of overpopulation, resource scarcity, and geopolitical instability.
In the 2030s, with the genetic modification of both animals and humans going unchecked, unpredictable mutations began appearing. Some humans showed signs of emerging powers or extreme physical abilities. The social unrest began soon after.
The year is 2046, and major cities are home to many types of people, creatures, and plant life.
*More cities to be created soon*
Played | 5 times |
Cloned | 0 times |
Created | 208 days ago |
Last Updated | 54 days ago |
Visibility | Public |
HP Range27 - 40 (Avg: 34)
AC14
XP200
Description
Mutated crabs in this world are products of extensive genetic experimentation, transforming them into aggressive and resilient creatures. Their claws are powerful enough to crush metal, and their shells, which were once thin and fragile, now act as durable shields against attacks. These crabs are most commonly found in coastal regions, hiding beneath wreckage or along crumbling piers, where they occasionally enter cities to scavenge for food. Their mutations allow them to be both fierce hunters and effective defenders, making them a dangerous, if unpredictable, part of the ecosystem.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understands Common but does not speak |
Defenses
Armor Class | 14 |
HP Range | 27 - 40 (Avg: 34) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Fire |
Damage Immunities | None |
Condition Immunities | Charmed, Frightened |
Actions
Bite
+3 to hit, reach is 5 ft., on a hit it deals 1d4 + 2 piercing damage.
Claws
+3 to hit, reach is 5ft., on a hit it deals 1d6 + 2 slashing damage.