The Old Gods lie dead, or slumbering even centuries past the Celestial War, will you replace them?
Played | 22 times |
Cloned | 1 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Necromancer
Scrutinized sequestered and most of all vilified, true necromancers are vastly misunderstood spellcasters due to their association with beings such as liches and gods of undeath. While many are drawn to this class by the allure of immortality and other self-serving means, many others are persuaded by the prospects of helping the dead find peace through retribution or helping a loved one move on. These spellcasters take command over the body and souls of the dead to fight for them
Battlemage
Battle mages are arcane spellcasters mostly abjurers and evokers—who live for the din of combat, screams of pain, and, especially, the destruction wrought by war. The more utilitarian spells of wizards, sorcerers, and bards have little importance to a battle mage; they favor function over form and are drilled only in spells most useful for smiting foes, sowing confusion, and screening allies. A battle mage cares only for success in battle, often as part of an army.
Legionnaire
Well-trained soldiers of the Imperium who defeat their foes with standard combat prowess, rather than relying on elaborate techniques or magic. They can wield a weapon well, wear armor with ease, and forge their own blades. Not all legionnaires are famed generals; the majority are considered "nameless footsoldiers". A legionnaire's chance of victory rests solely on their strength of body and tactical mind.
Crusader
Every cause needs a champion, a hero to rally otherwise common men to a righteous cause and lead them to victory. That is the crusader. With holy blades in hand, they smite the wicked and send them back to the darkness from whence they crept! While their armor often restricts their movement, it affords them great protection, allowing them to stand in the front-lines and take the blows that their weaker comrades cannot. Or they can be a champion of an evil god and make suffer the world peace.
Knight
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm a knight often travels with an entourage that includes squires and hirelings who are commoners.
Shaman
Shamans are magic users that gain their powers through spirits. Bridging the material world and the ethereal world. They can cast spells or use spirits to help them in and out of combat, being surrounded by spirits is a common occurrence for them. Shamans connect with the dead ancestors and the unborn children who dwell amongst us, through meditation, rituals and study. In this way they connect with the world around them, attracting spirits, which they form bonds with to gain power and knowledge
Druid
Shapeshifting spellcasters connected to nature.
Paladin
Holy warriors imbued with divine magic.
Warlock
Spellcasters bound by a pact to supernatural entities.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Wizard
Learned mages who study and cast spells from spellbooks.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Bard
Musical mages with a wide range of abilities and spells.
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.