The Old Gods lie dead, or slumbering even centuries past the Celestial War, will you replace them?
Played | 22 times |
Cloned | 1 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Wolf
it is a wolf
Dragon
Immense creatures that dominate the skies and land wherever they go, depending on the type of dragon they can be good or evil
Sylvani
Sylvani, native to Urgu, are large humanoids and possess various animal traits. Most of them worship the God of Primal Nature. Their God does not allow for the development of civilization, his followers often being extremely tribalistic and savage. Sylvani are known to attack other races with extreme brutality if they deem them to be causing an imbalance in nature. Though this does not apply to all of them, some forgoing their ancestors and integrating into foreign societies.
Lizardfolk
The saurian lizardfolk are thought by some sages to be distant cousins of Crocodilians and Kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people. Gifted with remarkable physical defenses and a connection to the natural world, lizardfolk primarily reside within the deserts of Tamaria.
Satyr
shorter than humans on average, they are goatlike humanoids native to Urgu, they primarily worship the Old God of Mountains. They keep to themselves inside of large Mountain Strongholds, perpetually at war with any Sylvani nearby. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. possessing merry temperaments
Crocodilian
A reptilian race of humanoid Crocodiles, high affinity for water. lives primarily along the ocean coasts and large rivers, Fierce but loving people
Goblin
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. the most numerous race on, though in possession of relatively weak intellect and little physical strength. They are often enslaved by other races, though would just as soon enslave others.
Bugbear
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. Bugbears reside in hidden places, in hard-to-reach and shadowed spaces. They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
Hobgoblin
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Kobold
Kobolds, humanoid descendants of dragons even worshiping them as divine beings. In other places, kobolds know too well how dangerous those dragons can be and help others defend against draconic destruction. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power. kobold scales tend to be rust colored
Goliath
The first goliaths lived on the highest mountain peaks — far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of their ancestors’ mountainous home, goliaths stand between 7 and 10 feet tall and have a wide array of skin tones resembling different types of stone.
Giant
Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Beside these, creatures such as ogres and trolls are giants.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Orc
Brute strength combined with human adaptability.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Gnome
Small, curious, and inventive, skilled in arcane arts.