High Fantasy
A remote peninsula densely covered in jungles, mountains, dinosaurs, diseases, and a death curse.
Author's Note: This world is based off of the D&D 5th edition campaign book "Tomb of Annihilation" which takes place in the Forgotten Realms.
Played | 776 times |
Cloned | 28 times |
Created | 123 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Holy water (flask)
Common•Gear (Standard Gear)

Weight1.00 lb.
Cost25.00 Gold Pieces
Description
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 1.00 lb. |
Cost | 25.00 Gold Pieces |