A remote peninsula densely covered in jungles, mountains, dinosaurs, diseases, and a death curse.
Played | 776 times |
Cloned | 28 times |
Created | 123 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
A wight is an undead creature given a semblence of life through sheer violence and hatred. They could drain the life energy out of victims by touch. Wights spoke in wheezes, gasps, and moans. They are senstive to direct sunlight and appear blinded by its brilliance.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Ancient Chultan |
Armor Class | 14 |
HP Range | 24 - 66 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | Necrotic |
Damage Immunities | Poison |
Condition Immunities | Exhaustion, Poisoned |
Life Drain
Melee Spell Attack. +4 to hit. Reach 5 feet. One creature. On hit: 1d6+2 necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by half the damage taken. This reduction would normally last until the target finished a long rest but the death curse that affects Chult makes it permanent. A humanoid slain with this attack rises 24 hours later as a zombie under the wight's control.
Longsword
Melee Weapon Attack. +4 to hit. Reach 5 feet. One target. On hit: 1d8+2 slashing damage.
Multiattack
The wight makes two Longsword attacks. It can use its Life Drain in place of one of the Longsword attacks.