A remote peninsula densely covered in jungles, mountains, dinosaurs, diseases, and a death curse.
Played | 776 times |
Cloned | 28 times |
Created | 123 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
Ghouls are driven by their hunger eating live or recently dead corpses. They often hunted in packs to catch or ambush their victims. Being bit by a ghoul could inflict a terrible disease, ghoul fever. Those affected by it had their health deteoriate quickly turning into a ghoul when they perished. Their claws could paralyze a victim.
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | It can grunt the languages it spoke in life |
Armor Class | 12 |
HP Range | 5 - 40 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | Charmed, Exhaustion, Poisoned |
Bite
Melee Weapon Attack. +2 to hit. Reach 5 feet. One creature. On hit: 2d6+2 piercing damage.
Claws
Melee Weapon Attack. +4 to hit. Reach 5 feet. One target. On hit: 2d4+2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.