Athanor world illustration - Martial Arts theme
Martial Arts

Athanor

M
MrSpoon

world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.

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62 days ago
Last Updated
27 days ago
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Army the Greed
Army the Greed
Large Monstrosity - CR 10
Army the Greed is the cunning and ruthless goblin king of avarice, feared and respected across the realms for his relentless pursuit of treasure and power. Towering over most goblins, he embodies the essence of greed, controlling legions of goblins who are devoted to hoarding riches at his command. His presence commands immediate attention, and his malevolent charm can easily sway even the most steadfast opponents into his thrall.
Details
SizeLarge
TypeMonstrosity
CR10
XP5900
LanguagesCommon, Goblin
Defenses
Armor Class18
HP Range250 - 250 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

10

constitution

10

intelligence

10

wisdom

10

charisma

10

Appearance

A towering goblin draped in golden armor, Army wields a jewel-encrusted scepter and wears a crown adorned with shimmering emeralds. His eyes glint with an insatiable greed, hinting at the depths of his avarice, making him an intimidating figure worthy of his title as Goblin King.

Actions

Call the Horde

Army summons 2d6 goblin minions within 10 ft. of him. They act on their own initiative and follow his commands.

Golden Hoard Shield

Army can sacrifice 50 of his HP to create a shimmering shield of gold. This shield grants him +3 AC and reflects 2d6 radiant damage to any creature that hits him with a melee attack.

Greed's Aura

All creatures within a 30 ft. radius must make a Wisdom Saving Throw (DC 16) at the start of their turn or become charmed by Army for 1 minute. Charmed creatures will prioritize protecting his treasure.

Multiattack

Army makes 2 attacks per turn with his Scepter and/or his Throwing Daggers.

Scepter of Greed

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Damage: 2d10+6 bludgeoning + 1d8 psychic.

Throwing Daggers

Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Damage: 1d8+4 piercing + 1d8 poison.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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