world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.
Played | 11 times |
Cloned | 0 times |
Created | 120 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Army the Greed is the cunning and ruthless goblin king of avarice, feared and respected across the realms for his relentless pursuit of treasure and power. Towering over most goblins, he embodies the essence of greed, controlling legions of goblins who are devoted to hoarding riches at his command. His presence commands immediate attention, and his malevolent charm can easily sway even the most steadfast opponents into his thrall.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Common, Goblin |
Armor Class | 18 |
HP Range | 250 - 250 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call the Horde
Army summons 2d6 goblin minions within 10 ft. of him. They act on their own initiative and follow his commands.
Golden Hoard Shield
Army can sacrifice 50 of his HP to create a shimmering shield of gold. This shield grants him +3 AC and reflects 2d6 radiant damage to any creature that hits him with a melee attack.
Greed's Aura
All creatures within a 30 ft. radius must make a Wisdom Saving Throw (DC 16) at the start of their turn or become charmed by Army for 1 minute. Charmed creatures will prioritize protecting his treasure.
Multiattack
Army makes 2 attacks per turn with his Scepter and/or his Throwing Daggers.
Scepter of Greed
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Damage: 2d10+6 bludgeoning + 1d8 psychic.
Throwing Daggers
Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Damage: 1d8+4 piercing + 1d8 poison.