Athanor world illustration - Martial Arts theme
Martial Arts

Athanor

M
MrSpoon

world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.

Played11 times
Cloned0 times
Created
120 days ago
Last Updated
Yesterday
VisibilityPublic
Nai, Queen of the Labyrinth
CR 15Large Fiend
Nai, Queen of the Labyrinth
HP Range400 - 400 (Avg: 400)
AC20
XP16000

Description

Nai, the regal yet ferocious Minotaur Queen, rules over her intricate labyrinth with unmatched strength and cunning. Standing over 10 feet tall, her striking black fur is streaked with silver, and her piercing golden eyes radiate her dominion. She wears elaborate armor adorned with maze-like patterns that seem to shift and change in her presence, enhancing her formidable aura. With a massive double-bladed axe engraved with ancient runes, she embodies the essence of the labyrinth itself, ready to unleash her wrath upon any intruder.

Details
SizeLarge
TypeFiend
CR15
XP16000
LanguagesInfernal, Abyssal
Defenses
Armor Class20
HP Range400 - 400 (Avg: 400)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Labyrinth Shift

Nai can alter the terrain of the labyrinth as a bonus action, causing walls or obstacles to rise or fall within a 60 ft. radius. Creatures in the affected area must make a Dexterity Saving Throw (DC 17) or take 4d8 bludgeoning damage and be knocked prone.

Maze Walker

Nai ignores difficult terrain and can teleport up to 60 ft. to a location she can see within her labyrinth.

Queen’s Domain (Aura)

Creatures within 30 ft. of Nai must make a Wisdom Saving Throw (DC 18) at the start of their turn or become disoriented for 1 round. Disoriented creatures have disadvantage on attack rolls and saving throws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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