world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.
Played | 11 times |
Cloned | 0 times |
Created | 62 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Size | Large |
Type | Fiend |
CR | 15 |
XP | 16000 |
Languages | Infernal, Abyssal |
Armor Class | 20 |
HP Range | 400 - 400 (Avg: 400) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
10
dexterity
10
constitution
10
intelligence
10
wisdom
10
charisma
10
Nai appears as a towering minotaur with rippling muscles, clad in ornate runed plate armor, her massive frame exuding power. Her horns curve elegantly back from her forehead, and her glowing eyes are filled with a fiery intensity. The gleam of her double-bladed axe reflects the shifting pathways of her maze-like domain.
Labyrinth Shift
Nai can alter the terrain of the labyrinth as a bonus action, causing walls or obstacles to rise or fall within a 60 ft. radius. Creatures in the affected area must make a Dexterity Saving Throw (DC 17) or take 4d8 bludgeoning damage and be knocked prone.
Maze Walker
Nai ignores difficult terrain and can teleport up to 60 ft. to a location she can see within her labyrinth.
Queen’s Domain (Aura)
Creatures within 30 ft. of Nai must make a Wisdom Saving Throw (DC 18) at the start of their turn or become disoriented for 1 round. Disoriented creatures have disadvantage on attack rolls and saving throws.