world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.
Played | 11 times |
Cloned | 0 times |
Created | 120 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Gate Keeper stands as a formidable sentinel, looming taller than a human, fashioned from dark, chipped stone and adorned with arcane runes that pulse faintly with a sinister light. It exists to protect portals and gateways, embodying ancient magic and an unwavering commitment to its duty. When intruders approach, it awakens, its eyes gleaming a malicious red, ready to enforce the laws of passage and prevent the unworthy from crossing its threshold.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Common and Primordial but cannot speak. |
Armor Class | 18 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Passage Denial
Creatures within a 30-foot radius of the Gate Keeper must succeed on a DC 16 Wisdom saving throw or be unable to willingly step through any form of portal until the end of their next turn.
Gate Disruption
The Gate Keeper can target a portal within 30 feet. The portal closes and cannot be reopened for 1 minute.
Multiattack
The Gate Keeper makes two slam attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage.