Athanor world illustration - Martial Arts theme
Martial Arts

Athanor

M
MrSpoon

world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.

Played11 times
Cloned0 times
Created
120 days ago
Last Updated
Yesterday
VisibilityPublic
Gate Keeper
CR 10Large Construct
Gate Keeper
HP Range150 - 200 (Avg: 175)
AC18
XP5900

Description

The Gate Keeper stands as a formidable sentinel, looming taller than a human, fashioned from dark, chipped stone and adorned with arcane runes that pulse faintly with a sinister light. It exists to protect portals and gateways, embodying ancient magic and an unwavering commitment to its duty. When intruders approach, it awakens, its eyes gleaming a malicious red, ready to enforce the laws of passage and prevent the unworthy from crossing its threshold.

Details
SizeLarge
TypeConstruct
CR10
XP5900
LanguagesUnderstands Common and Primordial but cannot speak.
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Passage Denial

Creatures within a 30-foot radius of the Gate Keeper must succeed on a DC 16 Wisdom saving throw or be unable to willingly step through any form of portal until the end of their next turn.

Gate Disruption

The Gate Keeper can target a portal within 30 feet. The portal closes and cannot be reopened for 1 minute.

Multiattack

The Gate Keeper makes two slam attacks.

Slam

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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