Athanor world illustration - Martial Arts theme
Martial Arts

Athanor

M
MrSpoon

world filled with skilled warriors mystical powers ancient techniques and epic battles for honor.

Played11 times
Cloned0 times
Created
62 days ago
Last Updated
27 days ago
VisibilityPublic
Imp
Imp
Tiny Fiend - CR 1
Details
SizeTiny
TypeFiend
CR1
XP200
LanguagesInfernal, Common
Defenses
Armor Class13
HP Range6 - 15 (Avg: 11)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Stats

strength

6

dexterity

17

constitution

13

intelligence

11

wisdom

12

charisma

14

Actions

Invisibility

The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Sting (Bite in Beast Form)

Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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