
Aldollia is a world rich in lore, political intrigue, and mystery.
Played | 54 times |
Cloned | 0 times |
Created | 97 days ago |
Last Updated | 65 days ago |
Visibility | Public |

Description
The Whispering Wisp is a minor spirit that haunts places of tragedy and sorrow, drawn to the energy of grief and despair. It manifests as a flickering light surrounded by ghostly hands that emerge from an ethereal mist, reaching out to the living. When it attacks, it creates an unsettling chill in the air, as if reality itself bends around its presence, leaving those who encounter it with a sense of dread.
Size | Small |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | understands Common but cannot speak It can only speak And screams |
Armor Class | 13 |
HP Range | 7 - 8 (Avg: 8) |
Damage Vulnerabilities | Radiant, Psychic |
Damage Resistances | None |
Damage Immunities | Necrotic |
Condition Immunities | None |
Chilling call
The ghost lets out a scream At the start of combat Anyone with an earshot other than its allies has to make us wisdom saving through Or take one point of necrotic damage that goes through resistance It can only use this action once per combat
Ghostly touch
The Whispering Wisp reaches out with ghostly hands to caress the target, rolling a D4 necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or be frightened until the end of its next turn.
Turn invisible
the whispering wisp Briefly Turns invisible For one turn until its next You want trying to attack it Has to make a perception check of dc 11 In addition to their attack roll Or suffer disadvantage on that roll The ghost can only do this twice per combat