Aldollia world illustration - High Fantasy theme
High Fantasy

Aldollia

p
pkjake

Aldollia is a world rich in lore, political intrigue, and mystery.


Author's Note: There are several factions int the world that lust for power and are always at conflict with each other. From the city Eoth to the Whispering Wild, may your explorations be plenty. This world is a work in progress, new character, classes, races, areas, and points of interest will be added as we are working on it.
Played54 times
Cloned0 times
Created
97 days ago
Last Updated
65 days ago
VisibilityPublic
Whispering Wisp
CR 1Small Undead
Whispering Wisp
HP Range7 - 8 (Avg: 8)
AC13
XP200

Description

The Whispering Wisp is a minor spirit that haunts places of tragedy and sorrow, drawn to the energy of grief and despair. It manifests as a flickering light surrounded by ghostly hands that emerge from an ethereal mist, reaching out to the living. When it attacks, it creates an unsettling chill in the air, as if reality itself bends around its presence, leaving those who encounter it with a sense of dread.

Details
SizeSmall
TypeUndead
CR1
XP200
Languagesunderstands Common but cannot speak It can only speak And screams
Defenses
Armor Class13
HP Range7 - 8 (Avg: 8)
Damage VulnerabilitiesRadiant, Psychic
Damage ResistancesNone
Damage ImmunitiesNecrotic
Condition ImmunitiesNone
Actions

Chilling call

The ghost lets out a scream At the start of combat Anyone with an earshot other than its allies has to make us wisdom saving through Or take one point of necrotic damage that goes through resistance It can only use this action once per combat

Ghostly touch

The Whispering Wisp reaches out with ghostly hands to caress the target, rolling a D4 necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Turn invisible

the whispering wisp Briefly Turns invisible For one turn until its next You want trying to attack it Has to make a perception check of dc 11 In addition to their attack roll Or suffer disadvantage on that roll The ghost can only do this twice per combat

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service