Aldollia world illustration - High Fantasy theme
High Fantasy

Aldollia

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pkjake

Aldollia is a world rich in lore, political intrigue, and mystery.


Author's Note: There are several factions int the world that lust for power and are always at conflict with each other. From the city Eoth to the Whispering Wild, may your explorations be plenty. This world is a work in progress, new character, classes, races, areas, and points of interest will be added as we are working on it.
Played52 times
Cloned0 times
Created
80 days ago
Last Updated
48 days ago
VisibilityPublic
Filibuster
0

Filibuster

The Caster Shouts words laced with magic energy anyone within a 15 feet Radius must make a Intelligence Saving throw dc 10 if they suceed they take half damage or take d4 of psyhic damage

Beckoning Call
1

Beckoning Call

The caster's voice booms out to all who hear, the enemies of the cater must make a wisdom saving throw (DC 15), if failed the targets become taunted and the caster becomes the target for all who failed.

The Truth Be Known
7

The Truth Be Known

Calling upon their gods will. The caster calls upon a holy prayer to destroy their enemies. Targets must succeed in a dexterity saving throw (DC 20) or be blasted by the casters gods power.

Ego Exposure
0

Ego Exposure

The target must make a Wisdom saving throw (DC 10) or take 1 D4 of Psychic damage.

Frightening Appearance
1

Frightening Appearance

The user conjures a minor illusion of themselves with skeletal features. Any enemies that are in a 10 feet radius, are forced to make a wisdom saving throw (DC 12). If they fail, they are frightened until they're next to turn.

Fiery Arrow
0

Fiery Arrow

A bolt of pure flame is conjured and then hurled at a target creature or item. If the attack hits, then the lance explodes dealing fire damage to the intended target.

Weapn of Truth
1

Weapn of Truth

White light emits from the user's weapon, causing your next attack roll to have advantage and adding an extra 1 D6 Of radiant damage.

Song of Fiery Laughter
1

Song of Fiery Laughter

The target is suddenly struck with a fit of uncontrollable laughter. The target must then make a Wisdom saving throw (DC 12) or become prone taking a D6 fire damage on top of being prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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