Eryndor world illustration - Fantasy theme
Fantasy

Eryndor

N
Nelgea

Eryndor is a mystical land where ancient magic and mortal ambition collide.


Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur. The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played45 times
Cloned0 times
Created
106 days ago
Last Updated
1 days ago
VisibilityPublic
Cavernous Gloom Drake
CR 9Large Dragon
Cavernous Gloom Drake
HP Range150 - 200 (Avg: 175)
AC17
XP5000

Description

A terrifying drake with bioluminescent patches along its body, the Cavernous Gloom Drake thrives in the inky depths of dark caves. With its powerful limbs and muscular build, it is both a master of stealth and a fearsome predator. As it prowls through the shadows, its venomous breath and acute senses allow it to hunt unseen, making it a nightmare for any unwary adventurer who dares to venture into its domain.

Details
SizeLarge
TypeDragon
CR9
XP5000
LanguagesDraconic
Defenses
Armor Class17
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

Tail Sweep

The drake can use its action to sweep its tail in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Venomous Breath

The Cavernous Gloom Drake exhales a cloud of venomous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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