Eryndor is a mystical land where ancient magic and mortal ambition collide.
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Created | 49 days ago |
Last Updated | 29 days ago |
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Sylenar
The Sylenar are a unique hybrid race born of unions between humans and elves. They inherit the adaptability and ambition of their human heritage alongside the poise and longevity of their elven ancestry. This blending of traits often makes them charismatic, resourceful, and capable of thriving in diverse environments. However, their mixed lineage can also make them feel like outcasts, belonging fully to neither race.
Human
Humans are the most adaptable and diverse race in Itharion. Found in every corner of the world, from the bustling cities of the Golden Plains to the frostbitten villages of the Everfrost Reach, humans are known for their ambition and resilience. They often serve as mediators, merchants, and adventurers, seeking to carve their own destinies.
Siren
Sirens are beautiful Female beings who use their melodic voices to manipulate others. While often misunderstood as dangerous, many sirens are loyal allies and skilled diplomats. Traits: Ability Score Increase: +2 Charisma, +1 Wisdom. Siren’s Song: You can cast Charm Person once per long rest. Starting at 5th level, you can use Suggestion once per long rest. Ocean’s Allure: You have proficiency in Performance. Swim Speed: You have a swim speed of 30 feet.
Trollkin
Trollkin are a cursed but misunderstood race descended from ancient trolls. They are burdened by their monstrous ancestry but often seek redemption. Appearance: Trollkin have tough, mottled skin, tusks, and sharp features, though their demeanor often belies their fearsome appearance. Traits: +2 Strength, +1 Constitution. Regeneration: At 5th level, regain 1d4 hit points at the start of your turn if not at 0 HP.
Elf
The elf race is known for its grace, longevity, and deep connection to nature and magic. Elves are a tall, slender people with sharp features, pointed ears, and an ethereal presence. Their skin tones range from pale to lightly tanned, often with an almost glowing quality. Hair colors can be silver, golden, or even shades of vibrant colors, and their eyes are typically bright and vivid, with hues like emerald green, sapphire blue, or amethyst purple.
Beastfolk
A diverse group of humanoids with animalistic traits, Beastfolk vary widely based on their animal heritage. They are deeply connected to nature and often live in tribal societies. Appearance: Beastfolk resemble humans with animal features, such as fur, tails, or claws. Traits: +2 to one ability score and +1 to another (based on subrace). Beast’s Instinct: Gain proficiency in Survival and one skill based on their animal type (e.g., Athletics for wolves, Stealth for cats).
Aquari
The Aquari, or Tideborn, are a race of amphibious humanoids whose origins are tied to the great seas, lakes, and rivers of Itharion. They are deeply connected to the waters of the world, embodying its calm, its fury, and its boundless mysteries. Aquari are often seen as enigmatic, as most of their lives are spent beneath the waves, but those who venture to the surface are explorers, emissaries, or defenders of their aquatic domains.
Half-Elf
Half-Elves are a unique race born from the union of humans and elves, embodying the strengths and traits of both parentages. They originated in the lush woodlands of Eryndor, where human settlers and elven tribes coexisted and intermingled. Their existence symbolizes harmony and the bridging of cultures, but also the tension that arises from their dual heritage. ### Traits: Half-Elves possess a striking combination of physical features. They typically have the pointed ears and slender builds of elves, but their facial structures tend to be more robust, resembling humans. Their hair color varies widely, reflecting human diversity, while their eyes often retain the vibrant hues of their elven ancestry. ### Cultural Traits: Culturally, Half-Elves are known for their adaptability and diplomacy. They often serve as mediators between humans and elves, navigating the complexities of both societies. Their music and art reflect a blend of human creativity and elven elegance, making them skilled performers and artisans. ### Lore: In Eryndor's history, Half-Elves emerged during a period of relative peace, acting as symbols of unity in times of conflict. However, their existence has also been a source of tension, particularly when elven traditions clash with human ambitions. Many Half-Elves find themselves torn between two worlds, often seeking their own path and identity. ### Abilities: - **Dual Heritage**: Half-Elves gain proficiency in two skills of their choice, reflecting their diverse upbringing. - **Fey Ancestry**: They have advantage on saving throws against being charmed, and magic can’t put them to sleep, a gift from their elven lineage. - **Adaptable Magic**: Once per long rest, they can cast a spell from the bard or druid spell list as a 1st-level spell without expending a spell slot, showcasing their affinity for magic from both cultures. Half-Elves are distinct in Eryndor, often serving as the glue that holds together the realms of men and elves, and their unique traits make them invaluable in both combat and social interactions.
Deity
The Deities are a celestial race believed to be the offspring of the gods themselves, embodying the essence of divine power and wisdom. With their ethereal beauty, Deities possess radiant skin that glows with a soft light, and their hair shimmers like starlight. They stand taller than average humanoids, often reaching heights of 6 to 7 feet, and their eyes are pools of vibrant colors that reflect their divine heritage. Deities have an innate connection to magic and the cosmos, granting them powerful abilities to manipulate the forces of nature and reality. They are known for their wisdom and guidance, often serving as mentors or guardians to mortals. Their presence inspires awe and reverence, and they are often sought after for their insight into the future and the workings of fate. In terms of gameplay, Deities have a natural affinity for spellcasting, gaining bonuses to their magic abilities and access to unique divine spells. They can also communicate with celestial beings and have a heightened sense of morality, often driven by a desire to maintain balance in the world. However, their celestial nature can make them vulnerable to dark magic and corruption, and they may struggle with the weight of their responsibilities to both the mortal and divine realms.
Fairy
Fairies are tiny, whimsical creatures brimming with fey magic and mischief. Standing only 1-2 feet tall with gossamer wings that shimmer like dew in sunlight, they exude an otherworldly charm
Impkin
mpkin are a mischievous and fiery race descended from infernal beings but far removed from their dark origins. Standing just a few feet tall, they are small but full of energy, with pointed tails, bat-like wings, and glowing eyes
Gummari
Gummari are sentient, humanoid creatures made of magical, translucent gummy-like material in a variety of vibrant colors, ranging from rich reds and oranges to deep greens and purples. They have a soft, malleable body that appears almost like a cross between a gelatinous creature and a humanoid form. Their limbs are semi-solid but flexible, with eyes that shine like candy-coated gems. Their bodies shimmer faintly under moonlight, and they often have glowing, sweet-smelling runes etched on them.
Troll
Trolls are towering, muscular humanoids with rugged features and a primal, untamed appearance. Their skin ranges from earthy tones of mossy green and slate gray to stormy blue, often marked with scars or tribal tattoos. Many trolls have prominent tusks, long, pointed ears, and wild hair that flows like an extension of their natural surroundings, often decorated with beads, feathers, or bone trinkets. Their eyes glow faintly, often in shades of yellow, green, or blue, reflecting their deep connec
Goblin
The goblins of Eryndor are a dynamic and resourceful race known for their cleverness, adaptability, and mischievous nature. While often misunderstood due to their cunning and chaotic tendencies, goblins have carved a niche for themselves in both urban centers and untamed wilds, thriving on ingenuity and determination.
Sylvari
The Sylvari are an ancient and mystical race native to the enchanted forests of Eryndor, such as the Virewood Forest. They are deeply connected to nature, embodying its beauty, strength, and unpredictability. Sylvari are not born in the traditional sense but are grown from Sylvan Trees, magical arboreal beings that resonate with the spirit of the land.
Vesperians
Vesperians are nocturnal, animal ears and tales, with black or white hair. preferring the quiet serenity of the night to the hustle of the day. They are deeply connected to the phases of the moon, and their culture revolves around lunar cycles, with rituals and festivals honoring the moon goddess, Veyara. Their cities are often built in hidden valleys or high in the mountains, bathed in the light of twin moons, Althar and Vesper.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.