Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 45 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Luminvine Ensnarer is a sentient vine-like creature that thrives in the depths of enchanted forests. It glows faintly in the dark, seamlessly blending into the ethereal ambiance of its surroundings. Often mistaken for the gentle protective lights of Sylvari, this deceptive plant lures unsuspecting travelers closer, only to ensnare them with its thorny tendrils.
Size | Medium |
Type | Plant |
CR | 5 |
XP | 1 |
Languages | Understands Common and Sylvan but cannot speak. |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bioluminescent Lure
The Luminvine emits a soothing glow that attracts creatures within 30 feet. A creature that sees the glow must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Entangle
The Luminvine can cause the ground within a 20-foot radius to become difficult terrain. Creatures must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute.
Thorny Tendril Grab
The Luminvine makes a melee attack using its thorny tendrils. On a hit, it deals 1d8+3 piercing damage and the target must succeed a DC 14 Strength saving throw or be grappled.