Horror
This is a dark, supernatural world where hidden horrors shape society.
Author's Note: This is a dark, gritty, and atmospheric setting where supernatural creatures—such as vampires, werewolves, and mages—secretly manipulate society, and mortals must navigate a world filled with hidden horrors, moral ambiguity, and existential threats.
This is a dark version of Earth, where supernatural beings exist and battle in secret wars are fought in the darkness of the night.
Work in progress
Played | 30 times |
Cloned | 9 times |
Created | 108 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Kara Bloodthorn
Level 5 Werewolves Glass Walkers (Werewolf Tribe) -
A cunning and resourceful Glass Walker werewolf, Kara navigates the urban landscape with ease, using her intelligence and charm to manipulate situations to her advantage. She is fiercely protective of her pack and has a deep-seated desire to uncover the hidden truths of the world around her.
Details
Race | Werewolves |
Class | Glass Walkers (Werewolf Tribe) |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 10, 20 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dollars | 0 |
Cents | 0 |
Pennies | 0 |
appearance
A female werewolf with sleek black fur and striking green eyes. She has a lithe and athletic build, often seen wearing urban clothing that allows for agility, such as a leather jacket, fitted jeans, and combat boots. Her hair is styled in a short, edgy cut, and she carries a small backpack filled with gadgets and tools.
personality
Kara is intelligent, resourceful, and a bit of a rebel. She has a sharp wit and a knack for technology, often using her skills to outsmart her opponents. While she can be fiercely independent, she values her pack and will go to great lengths to protect them.
backstory
Kara grew up in the bustling city, always feeling out of place among the humans. After discovering her werewolf heritage, she embraced her identity and joined the Glass Walkers tribe, using her skills to bridge the gap between the human and supernatural worlds. She is driven by a quest for knowledge and a desire to protect her territory from encroaching threats.
Stats
Strength
14
Dexterity
18
Constitution
15
Intelligence
16
Wisdom
14
Charisma
17
Armor Class
15
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook