World of Darkness (Modern) world illustration - Horror theme
Horror

World of Darkness (Modern)

A
Anubisdarkfire

This is a dark, supernatural world where hidden horrors shape society.


Author's Note: This is a dark, gritty, and atmospheric setting where supernatural creatures—such as vampires, werewolves, and mages—secretly manipulate society, and mortals must navigate a world filled with hidden horrors, moral ambiguity, and existential threats. This is a dark version of Earth, where supernatural beings exist and battle in secret wars are fought in the darkness of the night. Work in progress
Played28 times
Cloned7 times
Created
100 days ago
Last Updated
2 days ago
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Universal Vampiric Abilities (Vampire Power)
0

Universal Vampiric Abilities (Vampire Power)

All vampires get the following vampiric abilities: Blood Healing - use blood in the vampire's system to heal wounds Vampiric Senses -You gain Darkvision out to a range of 60 feet. If you already have Darkvision, the range increases to 120 feet. Additionally, you gain proficiency in Perception checks. You can also use a bonus action to gain advantage on Perception checks made to detect hidden creatures or objects. Blood Bond - the vampire can drain a mortal until they are on the brink of death and then feed that mortal vampiric blood. Once this bond is formed the mortal will feel a draw to the vampire, to do their will. This is a strong bond and is difficult to break once started.

Blood Healing (Vampire Power)
0

Blood Healing (Vampire Power)

The vampire channels the blood within their body to rapidly heal their wounds, restoring vitality and strength. This spell allows the caster to heal 1d6 hit points for each level of the caster, making it a potent self-recovery ability.

 Correspondence (Manipulating Space) (Mage Power)
5

Correspondence (Manipulating Space) (Mage Power)

Fundamentals: Awakened Perception: Sense distances, locations, and the connections between places or objects. Focusing: Channel space energy to influence the location of objects or creatures. Lores: Spatial Perception: Gain heightened awareness of your surroundings or the ability to find hidden objects. Teleportation: Instantly travel from one place to another, bypassing space. Spatial Rifts: Open rifts in space, connecting two far-flung locations or dimensions. Space Manipulation: Alter the dimensions of space, creating distortions or warping the environment. Remote Viewing: Project your senses across vast distances, allowing you to observe far-off places.

Prime (Manipulating Magical Energy) (Mage Power)
3

Prime (Manipulating Magical Energy) (Mage Power)

Fundamentals: Awakened Perception: Sense and interact with raw magical energy. Focusing: Channel and manipulate raw magical forces for a variety of effects. Lores: Mana Manipulation: Control the flow of magical energy, drawing it from sources or converting it into other forms. Enchanting: Imbue objects with magical properties or create magical items. Forces of Magic: Directly influence the raw flow of magical energy, shaping it for use in spells. Theurgy: Summon divine or otherworldly powers, often drawing on abstract concepts or higher realities. Paradox Manipulation: Influence the backlash or consequences of using magic, avoiding or mitigating paradoxes.

Time (Manipulation of Time) (Mage Power)
6

Time (Manipulation of Time) (Mage Power)

Fundamentals: Awakened Perception: Sense the flow of time, including the past, present, and future. Focusing: Channel time energy to manipulate the perception and movement of time. Lores: Time Dilation: Slow down or speed up the passage of time in a localized area. Temporal Perception: Alter how individuals or groups experience time, allowing them to perceive moments as longer or shorter. Precognition: Gain glimpses of possible futures, predicting outcomes or events. Chronomancy: Manipulate past events to change the present or future, including creating paradoxes. Time Travel: Temporarily shift yourself or others through time, traveling to different points in history.

Spirit (Manipulation of Spirit World) (Mage Power)
3

Spirit (Manipulation of Spirit World) (Mage Power)

Fundamentals: Awakened Perception: Sense the presence of spirits and spiritual energy in the area. Focusing: Channel spiritual energy to interact with or control spirits. Lores: Communication: Converse with spirits, allowing for dialogue and negotiation. Summoning: Call spirits to your location or to perform tasks. Binding: Bind spirits to objects or places, either for service or containment. Pactmaking: Make bargains with spirits to gain their aid or fulfill certain terms. Possession: Allow spirits to possess you or others, gaining control over their bodies and actions.

Mind (Manipulation of Thought) (Mage Power)
5

Mind (Manipulation of Thought) (Mage Power)

Fundamentals: Awakened Perception: Detect the thoughts, emotions, or mental states of others. Focusing: Direct and influence thoughts, memories, and perceptions. Lores: Telepathy: Read minds, communicate mentally, or influence others' thoughts. Illusions: Create false perceptions or alter a person's senses, making them see, hear, or feel things that aren't real. Memory Alteration: Manipulate memories, erasing or implanting new experiences. Mental Manipulation: Directly influence a person's actions or emotions through mental suggestion or coercion. Psychometry: Gain insights or visions from objects or people by touching them.

Life (Manipulation of Biology) (Mage Powers)
3

Life (Manipulation of Biology) (Mage Powers)

Fundamentals: Awakened Perception: Sense the vitality and health of living organisms. Focusing: Channel life energy to heal, enhance, or alter biological processes. Lores: Healing: Accelerate healing, cure diseases, or mend physical injuries. Metabolism: Manipulate the biological processes of living creatures, like speeding up or slowing down their metabolism. Symbiosis: Create biological bonds, allowing organisms to share energy or exist in harmony. Transformation: Alter the physical form of living organisms, changing appearance or creating new lifeforms. Beast Mastery: Control or communicate with animals, allowing them to serve or protect you.

Matter (Manipulation of Substances) (Mage Power)
5

Matter (Manipulation of Substances) (Mage Power)

Fundamentals: Awakened Perception: Sense the composition and nature of materials and objects. Focusing: Channel and shape physical substances, altering their properties. Lores: Transmutation: Change one substance into another, such as turning lead into gold or wood into stone. Elemental Mastery: Control the elements, including earth, water, air, and fire at a fundamental level. Metallurgy: Shape metals or create structures from metallic substances. Organic Manipulation: Alter biological organisms, including growth, health, or mutation. Structure: Alter the strength or composition of materials, making them more durable or fragile.

Forces (Manipulation of Energy) (Mage Power)
3

Forces (Manipulation of Energy) (Mage Power)

Fundamentals: Awakened Perception: Sense the presence of energy, matter, or forces in an area. Focusing: Channel or redirect raw energy to achieve different effects. Lores: Light: Manipulate light, including creating illusions, blinding effects, or even turning invisible. Fire: Control fire, heat, and combustion, from simple sparks to large flames. Electricity: Control electrical energy, including lightning strikes or circuits. Gravity: Manipulate gravity to increase or decrease weight, reverse gravity, or even alter gravity’s direction. Magnetism: Control magnetic fields, attracting or repelling metal objects. Kinetics: Alter physical motion and velocity, affecting speed, momentum, and inertia.

Werewolf Universal Gifts
3

Werewolf Universal Gifts

All werewolves have access to these powers automatically: Shapeshifting: The ability to change into different forms (human, wolf, or Garou). Elemental Control: Call upon elemental forces like fire, earth, wind, or water to perform feats of strength or manipulation.

Uktena (Werewolf Tribe Power)
3

Uktena (Werewolf Tribe Power)

Allows learning of the following powers: Raven’s Insight: Gain knowledge or visions from the spirits of the raven. Snake’s Charm: Charm or manipulate others through spiritual force

Stargazers (Werewolf Tribe Powers)
3

Stargazers (Werewolf Tribe Powers)

Allows the learning of the following powers: Moon’s Wisdom: Tap into the wisdom of the moon to gain insights into the future or solve problems. Celestial Howl: Channel the power of the stars, granting you visions or enhancing your senses.

Silver Fangs (Werewolf Tribe Powers)
3

Silver Fangs (Werewolf Tribe Powers)

Allows learning of the following powers: King’s Command: Command the respect and obedience of others through royal bearing and authority. Wolf’s Blessing: Enhance the strength and abilities of your packmates.

Red Talons (Werewolf Tribe Powers)
3

Red Talons (Werewolf Tribe Powers)

Allows learning of the following powers: Alpha's Roar: A powerful, primal roar that instills fear and dominance. Nightstalker's Stealth: Become one with the wilderness, blending with natural surroundings.

Glass Walkers (Werewolf Tribe Powers)
3

Glass Walkers (Werewolf Tribe Powers)

Allows learning of the following powers: Shifting the Grid: Manipulate electronic systems, turning them into tools or weapons. Urban Survival: Enhance your ability to find food, shelter, or shelter in a modern urban environment.

Get of Fenris (Werewolf Tribe Powers)
2

Get of Fenris (Werewolf Tribe Powers)

Allows learning of the following powers: Wolf's Rage: Tap into the primal rage of wolves to enhance your strength and ferocity in combat. Howl of the Fenris: Unleash a battle cry that inspires terror and fear in your enemies.

Fianna (Werewolf Tribe Powers)
3

Fianna (Werewolf Tribe Powers)

Allows the learning of the following powers: Howl of the Wild Hunt: Summon the power of ancient hunts to invoke speed and strength in the pack. Wind of the Spirits: Use the wind to carry messages or disrupt enemies.

Children of Gaia (Werewolf Tribe Powers)
3

Children of Gaia (Werewolf Tribe Powers)

Allows learning of the following powers: Aura of Tranquility: Calm and soothe agitated minds, bringing peace to a chaotic situation. Beneath the Moon's Light: Channel the power of peace and balance, restoring harmony to spirits or werewolves.

Bone Gnawers (Werewolf Tribe Powers)
2

Bone Gnawers (Werewolf Tribe Powers)

Allows learning of the following powers: Scavenger’s Luck: Enhance your ability to find food, supplies, or shelter in any situation. Beggar's Plea: Use the power of your presence to get help from those around you.

Black Furies (Werewolf Tribe Powers)
5

Black Furies (Werewolf Tribe Powers)

Allows learning of the following powers: Awe of the Moon: Command the power of the moon to inspire fear or respect. Sisters' Rage: Increase the rage and power of fellow Black Furies, making them more formidable in battle. Venomous Bite: Use the deadly venom of a serpent to poison your enemies through a bite.

Philodox Gifts (Werewolf Power)
3

Philodox Gifts (Werewolf Power)

Allows the learning of the following powers: Voice of the Council: Influence the spirits or other werewolves through your position and authority. Law of the Pack: Use your judgment and wisdom to instill discipline or structure within the group. Silver Tongue: Persuade others to your cause, either through logic or emotional appeal. Binding Oath: Forge sacred pacts or oaths that bind others to an agreement.

Galliard Gifts (Werewolf Power)
3

Galliard Gifts (Werewolf Power)

Allows learning of the following powers: Lore of the Ancients: Call upon the spirits of past warriors or tribes for advice or power. Song of the Pack: Instill unity and power within your pack, granting them strength through shared knowledge. Howl of the Wild: Use a spiritual howl to boost the morale of your allies or intimidate your enemies. Wail of the Dead: Channel the mournful spirits of the dead, invoking their power to frighten or incapacitate enemies.

Lore of the Ancients (Werewolf Power)
3

Lore of the Ancients (Werewolf Power)

Allows learning of the following powers: Lore of the Ancients: Call upon the spirits of past warriors or tribes for advice or power. Song of the Pack: Instill unity and power within your pack, granting them strength through shared knowledge. Howl of the Wild: Use a spiritual howl to boost the morale of your allies or intimidate your enemies. Wail of the Dead: Channel the mournful spirits of the dead, invoking their power to frighten or incapacitate enemies.

Ahroun Gifts (Werewolf Powers)
3

Ahroun Gifts (Werewolf Powers)

Enables the ability to learn the following power: Fang of the Wolf: Enhance your biting attacks, making them more deadly. Wolves in the Night: Use the predatory nature of the wolf to track and hunt enemies. Strength of the Wolf: Enhance your physical strength and combat prowess. Moon's Fury: Tap into the power of the moon, increasing your ferocity in battle.

Theurge  Gifts (Werewolf Power)
4

Theurge Gifts (Werewolf Power)

Enables the learning of the following powers: Sense the Spirit: Detect spirits around you, sensing their power and intent. Raven's Call: Summon ravens to carry messages or scout ahead. Fury of the Wolf: Channel the spirit of the wolf to enter a berserk state. Call to the Wild: Summon the essence of natural forces or wild spirits to aid you in combat

Ragabash Gifts (Werewolf Power)
3

Ragabash Gifts (Werewolf Power)

Enables learning of the following skills: Wit’s End: Confuse enemies or allies, creating distractions or chaos. Disguise: Conceal your true form or intentions, blending into a crowd or becoming nearly invisible. Jester's Bluff: Manipulate others’ perceptions or emotions, making them laugh or become distracted. Quicksilver Transformation: Shift quickly from one form to another, allowing you to adapt rapidly in combat or conflict.

Enhanced Senses (Werewolf Power)
2

Enhanced Senses (Werewolf Power)

Enables learning of the following abilities: Enhanced Senses: Heightened sense of smell, hearing, and sight, allowing the Garou to track or detect threats. Prey on the Weak: The Garou becomes more efficient at hunting, knowing how to target weak or vulnerable creatures. Wolf's Healing: Use the wolf's natural regenerative capabilities to heal wounds faster.

Spirit Gifts (Werewolf Power)
3

Spirit Gifts (Werewolf Power)

Detect the presence of corruption or taint caused by the Wyrm, revealing hidden threats and malevolent influences in the area. This spell allows the caster to sense the lingering effects of the Wyrm's dark magic, providing insight into the nature of the corruption.

Protean (Vampire Power)
0

Protean (Vampire Power)

You can now learn the following abilities Shape of the Beast: Morph into an animal or monstrous form, gaining advantages in physical abilities. Terrifying Form: Transform your body into something grotesque or monstrous, inspiring fear. Regenerative Flesh: Heal yourself or others rapidly, using your ability to regenerate tissue. Shapeshift into Mist: Become a vaporous mist, allowing you to slip through small openings or avoid attacks.

Daimoinon (Vampire Power)
0

Daimoinon (Vampire Power)

You can now learn the following abilities Hellfire: Channel infernal fire, using it to cause destruction or torment. Demonic Influence: Command demons or fiends to act on your behalf, imposing their will. Fear of the Abyss: Instill an overwhelming sense of fear, causing others to tremble in terror. Fiery Curse: Curse others with the touch of infernal magic, causing them suffering or physical harm

Necromancy (Vampire Power)
0

Necromancy (Vampire Power)

You can now learn the following skills Summon the Dead: Raise the dead, animating corpses to serve you for a period of time. Ghostly Possession: Command the spirits of the deceased to possess living beings. Death’s Touch: Unleash a blast of necrotic energy that causes death or destruction. Necrotic Healing: Use death’s power to heal yourself by draining the life force of others.

Serpent's Embrace (Vampire Power)
0

Serpent's Embrace (Vampire Power)

Transform part of your body into a serpent, gaining enhanced agility and the ability to hypnotize foes. You can also manipulate venom to create toxins or paralyze victims, and summon serpentine creatures to aid you in battle.

Chimerstry (Vampire Power)
0

Chimerstry (Vampire Power)

This spell allows the caster to create intricate illusions that deceive the senses, project terrifying visions, and summon phantasmal beasts to confuse and frighten foes. With a wave of the hand, the caster can craft a false environment or manifest lifelike creatures that can attack or perform tasks, leading enemies into a mirage of the mind where reality is distorted and fear reigns.

Vicissitude (Vampire Power)
0

Vicissitude (Vampire Power)

Allows learning of the following skills Fleshcrafting: Alter your own body or another's, reshaping flesh, bone, and organs. Facial Sculpting: Modify a person’s appearance to make them unrecognizable. Protean Manipulation: Turn into a terrifying form, increasing your combat prowess or physical abilities. Shape of the Beast: Morph into an animalistic or monstrous form, enhancing strength and speed.

Thaumaturgy (Vampire Power)
0

Thaumaturgy (Vampire Power)

Allows you to learn the following skills Lure of Flames: Manipulate blood and fire to summon destructive firestorms or ignite objects. Blood Bond: Create a bond between yourself and another creature, giving you influence over them. Veil of Darkness: Cloak yourself or others in a shadowy aura to conceal your movements or hide your presence. Ceremonial Magic: Cast powerful, complex rituals requiring special materials and longer casting times for a range of effects. The Ritual of the Golden Circle: Master a powerful form of Thaumaturgy, allowing for the creation of lasting magical effects.

Presence (Vampire Power)
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Presence (Vampire Power)

This allows you to learn the following skills Awe: Instill feelings of admiration and reverence in others, making them more likely to follow your lead. Dread Gaze: Unleash a terrifying presence that causes fear and makes others hesitate in your presence. Majesty: Use your commanding presence to sway crowds and inspire loyalty in others. Entrancement: Charm others to the point of hypnotic obsession, making them eager to serve you.

Potence (Vampire Power)
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Potence (Vampire Power)

Allows learning of the following skills Might of the Beast: Enhance your physical strength, allowing you to lift, throw, and smash obstacles. Rage of the Juggernaut: Temporarily increase your strength, making your attacks devastating. Lethal Strike: Deliver powerful blows with your fists or weapons, dealing more damage. Crushing Grip: Use your strength to crush objects or incapacitate enemies with an unbreakable hold.

Oblivion (Vampire Power)
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Oblivion (Vampire Power)

Allows learning of the following skills Shadow Play: Manipulate shadows, using them to obscure vision or create frightening illusions. Spirit’s Touch: Interact with the spirits of the dead, communicating or summoning them for information or assistance. Shroud of Night: Create an area of darkness, preventing others from seeing or hearing within it. Oblivion’s Grasp: Manifest the power of death, temporarily creating zones of death and decay.

Obfuscate (Vampire Power)
0

Obfuscate (Vampire Power)

Allows learning of the following skills Mask of a Thousand Faces: Create a false appearance or disguise yourself completely. Cloak of Shadows: Blend into the shadows, becoming invisible or unseen by others. Unseen Passage: Move in plain sight without being noticed, concealing your presence completely. Vanishing Act: Become completely undetectable, even to supernatural detection.

Fortitude (Vampire Power)
0

Fortitude (Vampire Power)

Allows learning of the following skills Resilience: Increase your resistance to damage and injury, allowing you to recover from wounds quickly. Toughness: Absorb a greater degree of damage, reducing the effectiveness of physical attacks. Unyielding: Develop an unbreakable defense, becoming nearly impervious to physical harm. Resilient Flesh: Heal rapidly from even grievous injuries, granting you remarkable durability.

Dominate (Vampire Power)
0

Dominate (Vampire Power)

Allows learning of the following skills Mesmerize: Gain the ability to mesmerize others, making them more susceptible to your suggestions. The Forgetful Mind: Erase memories or implant false memories in others. Command: Force others to obey a specific command, overriding their will. Dominating Presence: Assert your will over others, compelling them to act according to your desire.

Celerity (Vampire Power)
0

Celerity (Vampire Power)

Allows the learning of the following abilities Accelerated Movement: Move at superhuman speeds, allowing you to perform actions much faster than a normal human. Lightning Reflexes: Gain additional reflexes and actions in combat, reacting faster than your opponents. Uncanny Speed: Take extra actions in combat, increasing your combat efficiency dramatically.

Auspex (Vampire Power)
0

Auspex (Vampire Power)

Allow you to learn the following powers Heightened Senses: Sharpen one of your five senses to an extraordinary level, allowing you to perceive things beyond the normal scope. Aura Perception: See the emotional state and nature of others by reading their aura. Telepathy: Read and communicate mentally with others within a short distance. Psychometry: Sense the history or emotions tied to objects by touching them. Precognition: Gain brief flashes of the future, allowing you to foresee events moments before they happen.

Animalism (Vampire Power)
0

Animalism (Vampire Power)

You can learn the following abilities Feral Whispers: Speak to animals and communicate with them. You can command them to act on your behalf or relay messages. Animalism (Call of the Wild): Summon 2d4 animals within a specific area to respond to your call. Subsume the Spirit: Take control over the body of an animal, exerting influence over its actions. Master of the Wild: Command and influence animals, creating a supernatural bond to them

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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