Horror
This is a dark, supernatural world where hidden horrors shape society.
Author's Note: This is a dark, gritty, and atmospheric setting where supernatural creatures—such as vampires, werewolves, and mages—secretly manipulate society, and mortals must navigate a world filled with hidden horrors, moral ambiguity, and existential threats.
This is a dark version of Earth, where supernatural beings exist and battle in secret wars are fought in the darkness of the night.
Work in progress
Played | 29 times |
Cloned | 8 times |
Created | 102 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range40 - 60 (Avg: 50)
AC15
XP1000
Description
A police officer who has crossed the line, using his position of power to extort, intimidate, and control the city's criminal elements. Armed with both his badge and a concealed firearm, he is skilled in interrogation and manipulation, twisting situations to his favor.
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1000 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 15 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Concealed Firearm
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Intimidating Interrogation
The Corrupt Cop targets one creature within 30 feet, forcing it to make a Wisdom saving throw (DC 14) or become frightened until the end of its next turn.
Manipulative Authority
As a bonus action, the Corrupt Cop can impose disadvantage on one attack roll made against him until the start of his next turn.