This is a dark, supernatural world where hidden horrors shape society.
Played | 29 times |
Cloned | 8 times |
Created | 102 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
This street enforcer works for various gangs or criminal enterprises, acting as muscle for the most dangerous and powerful figures in the city. He’s been in countless street brawls and knows how to handle himself with knives, blunt weapons, and his fists. Driven by a mix of anger and fear, the enforcer is quick to start fights and will defend his turf with brutal aggression.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 2100 |
Languages | None |
Armor Class | 15 |
HP Range | 55 - 80 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Club Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.
Intimidating Presence
The enforcer can use his action to attempt to frighten a creature within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the enforcer's next turn.
Knife Slash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 6) piercing damage.
Multiattack
The enforcer makes two melee attacks.