This is a dark, supernatural world where hidden horrors shape society.
Played | 29 times |
Cloned | 8 times |
Created | 102 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
A dark figure who operates outside the law, seeking to bring justice to a city riddled with crime. The Vigilante is a highly skilled fighter, trained in martial arts, stealth, and the use of non-lethal weapons, often employing brutal yet effective methods to pursue their version of justice.
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 6500 |
Languages | Common, Thieves' Cant |
Armor Class | 18 |
HP Range | 110 - 160 (Avg: 135) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Frightened |
Martial Arts Strike
Make a melee weapon attack using Dexterity. On a hit, the target takes 2d8 + 5 piercing damage.
Shadow Step
The Vigilante can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness.
Taser Shock
Ranged attack with a taser. On a hit, the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of their next turn.
Urban Combat Mastery
The Vigilante can use their environment to gain advantage on stealth checks and can hide as a bonus action.