World of Darkness (Modern) world illustration - Horror theme
Horror

World of Darkness (Modern)

A
Anubisdarkfire

This is a dark, supernatural world where hidden horrors shape society.


Author's Note: This is a dark, gritty, and atmospheric setting where supernatural creatures—such as vampires, werewolves, and mages—secretly manipulate society, and mortals must navigate a world filled with hidden horrors, moral ambiguity, and existential threats. This is a dark version of Earth, where supernatural beings exist and battle in secret wars are fought in the darkness of the night. Work in progress
Played29 times
Cloned8 times
Created
102 days ago
Last Updated
4 days ago
VisibilityPublic
Dark Sorcerer
CR 11 Humanoid
Dark Sorcerer
HP Range120 - 180 (Avg: 150)
AC17
XP7500

Description

A rogue mage who practices dark, forbidden magic, the Dark Sorcerer is a master of shadow spells, curses, and necromancy. They manipulate the forces of darkness for personal gain, using spells that drain life, summon spirits, and control others, making them a formidable opponent and a potentially valuable ally.

Details
Size
TypeHumanoid
CR11
XP7500
LanguagesCommon, Infernal, Elvish
Defenses
Armor Class17
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesRadiant
Damage ResistancesNecrotic, Psychic
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened
Actions

Curse of the Damned

The Dark Sorcerer curses a target within 60 feet, forcing them to make a Wisdom saving throw. On a failed save, the target suffers disadvantage on attack rolls and ability checks for 1 minute. The target can repeat the saving throw at the end of each of its turns.

Life Drain

The Dark Sorcerer reaches out with a hand, draining life from a target within 30 feet. The target must make a Constitution saving throw, taking 4d10 necrotic damage on a failed save, or half as much on a successful one. The Dark Sorcerer regains hit points equal to the damage dealt.

Summon Shadows

The Dark Sorcerer summons shadowy figures to fight for them. As an action, they can summon 1d4 shadow creatures that act on their own initiative and follow the Sorcerer's commands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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