The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Update: 61 New Superpowers, and Class Balancing! Next Update: Area & NPC Lore For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played35 times
Cloned3 times
Created
8 days ago
Last Updated
Yesterday
VisibilityPublic

Continents of Earth Franz Promt Inscruptions: -When generating new characters, areas, or Poi's use colorful vivid descriptions to make each generation unique. -Make this world feel alive, people should move around and events should happen in the background without player input -Conversations should be engaging and Npc's should be proactive actively engage with their environments or other players/Npc's. - Simulate an entire interconnected web between safe havens with trade, conflicts, alliance's, and politics that can happen without player knowledge. - While a dark superpowered apocalyptic world; bring in bright moments within the dark every once in a while. - Each superhuman should have unique power's. - Create engaging "quest" with multiple ways it can play out. - This a survival game first and foremost, players need food, water, and shelter to survive this apocalypse. -While a post-apocalyptic world, it's not muted, the colors of this world pop and are vivid to an eerie degree.

Africa

Africa

Continent of South America -Characters Generated in this Region are Africans

Ashen Peaks

Ashen Peaks

The Ashen Peaks rise majestically from the desolate landscape, their jagged summits shrouded in perpetual mist. Once verdant and thriving, these mountains are now scarred by ancient fires and the remnants of battles long forgotten. The air is thick with the scent of sulfur and ash, and eerie echoes of distant creaking stones reverberate through the narrow passes. This desolation is contrasted by rare patches of stubborn flora clinging to life in crevices, offering glimpses of the resilience of nature amid chaos.

Asia

Asia

The continent of Asia -Characters Generated in this Region are Asians

Australia

Australia

The continent of Australia -Characters Generated in this Region are Australians

Axios's Sanctum

Axios's Sanctum

Nestled within the ruins of a once-bustling North American city, Axios's Sanctum serves as a beacon of hope for the weary and downtrodden. Led by Axios, a revered God Class Superhuman, the safe haven comprises 120 inhabitants who have banded together to forge a new life amidst the chaos of the post-apocalyptic world. While danger lurks in every corner, Axios's unmatched strength and wisdom offer a sense of security and stability to those fortunate enough to find refuge within these walls.

Calamity's End

Calamity's End

Calamity's End is a once-thriving metropolis now reduced to crumbling buildings and twisted metal. The air is thick with a sense of dread, amplified by the presence of a small fanatical group led by Callum, a Dragon class superhuman who believes the meteor that caused the apocalypse was a divine sign. They relentlessly pursue survivors, seeking to eliminate them in an attempt to finish what the meteor started. The remnants of the city's former inhabitants can still be felt in the wind, a haunting reminder of what once was.

Dead Tide Sea

Dead Tide Sea

The Dead Tide Sea is a foreboding stretch of the South Pacific Ocean, shrouded in a thick, eerie fog that lingers ominously over the surface. Legends tell of cursed shipwrecks scattered beneath the waves and ghostly apparitions that roam the mist, warning sailors to steer clear. The fog appears alive, swirling ominously, creating an unsettling atmosphere for anyone brave enough to navigate these treacherous waters. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

Earth

Earth

Planet Earth. Once thriving with human life, the only evidence of them are overgrown cities and the remaining 1000 superhuman teenagers. In a world-ending scenario, humanity launches missiles to destroy an approaching asteroid. The collision averts disaster but introduces an unknown element that, combined with radiation, triggers global genetic mutations. Most of the population is wiped out, with only 1000 individuals under 18 surviving. These survivors awaken after two years with unique powers, but face a new threat: all other organisms have also mutated and emerged from hibernation, driven by intense hunger. The survivors must choose their path: Focus on survival and rebuilding Unite or conquer other teenage groups Seek a cure to reverse mutations Navigate moral dilemmas Discover hidden abilities Create a safe haven As they face these challenges, an enigmatic entity observes their every move, adding another layer of mystery to their struggle for survival in this transformed world.

Erebus Research Facility

Erebus Research Facility

A sprawling underground facility where the Erebus project was conducted. It is filled with abandoned tech, mutated creatures, and remnants of experiments gone wrong. The facility is a labyrinth of dark corridors and hidden chambers, shrouded in mystery and danger.

Europe

Europe

The continent of Europe -Characters Generated in this Region are Europeans

Forgotten Shores

Forgotten Shores

Forgotten Shores is a desolate coastline along the Indian Ocean, where the remnants of civilization have succumbed to nature's reclaiming grasp. Here, crumbling remnants of rusted ships and faded relics scatter across the sands, telling tales of a thriving world long past. The air is thick with the scent of salt and decay, while the sound of crashing waves echoes like whispers of the lost.

Frostbyte City

Frostbyte City

Frostbyte City is a hidden metropolis of automatons, governed by advanced AI, nestled in the frozen tundra. Its towering structures of ice and steel glisten under the pale sun, while automated drones patrol the skies, ensuring safety and efficiency in this high-tech haven. Created by an advanced Ai after the seemingly compete destruction of the human race at the apocalype they are soon to discover that 1000 human teens have survived now as superhumans. Will there be conflict or tensions with there former creators. All characters generated in this area are Automatons

Haunted North Atlantic Ocean

Haunted North Atlantic Ocean

The Haunted North Atlantic Ocean is a vast, eerie expanse of dark waters, filled with ghostly shipwrecks and the whispers of lost souls. Navigating its treacherous waves requires not only skill but also a strong will to resist the chilling calls of the doomed. Legends tell of spectral vessels that sail under the cover of fog, their crews forever trapped in an eternal loop of despair. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

Haven of Draconis

Haven of Draconis

The Haven of Draconis is a fortified settlement nestled amidst broken skyscrapers and crumbling rubble, where survivors gather under the leadership of Jennifer, a powerful dragon class superhuman. She protects the village with her formidable abilities and fierce spirit, making it a sanctuary for those seeking refuge from the perils of the post-apocalyptic world. The community thrives on cooperation and shared resources, turning what was once a forgotten urban landscape into a vibrant and resilient hideaway.

Haven of the Ascendant

Haven of the Ascendant

The Haven of the Ascendant is a fortified settlement led by Adam, a Chaotic God Class Superhuman. Obsessed with accumulating power to dismantle the universe and recreate it in his perfect image, he provides refuge for those who follow him, albeit with an underlying tension of his unpredictable nature. This sanctuary, while a refuge from the post-apocalyptic chaos, carries the heavy burden of serving a being with such dark ambitions.

Joy's Refuge

Joy's Refuge

Nestled in the heart of the overgrown ruins of a once-bustling city, Joy's Refuge serves as a sanctuary for 250 survivors. Led by Joy, a God Class Superhuman known for her exceptional abilities and unwavering spirit, this haven offers safety and hope amidst the chaos of the post-apocalyptic world. The community thrives on teamwork, barter, and the strength of its members, who have formed bonds akin to family.

Kraken's Abyss

Kraken's Abyss

The Kraken's Abyss is a vast expanse of turbulent waters teeming with the remnants of sunken ships and the haunting cries of those lost to the depths. This ocean is notorious for its monstrous inhabitants, particularly the infamous Kraken, whose tentacles are said to thrash violently beneath the surface, claiming any unwary seafarers who dare to venture too close. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

Kraken's Maw

Kraken's Maw

Kraken's Maw is a treacherous expanse of the South Atlantic Ocean, notorious for its swirling waters and the legendary beasts that lurk beneath the surface. Ships brave enough to traverse these waters often never return, swallowed whole by the relentless tide and the monstrous kraken that claims this area as its hunting ground. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

MakeShift Market

MakeShift Market

A bustling hub of activity in the Sancuary of hope with survivors haggling over goods, services, and information. Stalls sell scavenged goods, homemade crafts, and rare items salvaged from the pre-apocalyptic world. The Sanctuary of Hope is a fortified settlement nestled against the remnants of an old military bunker. Here, 167 young superpowered superhumans band together under the leadership of two opposing factions, each led by Dexter and Joana, who advocate for their own visions of how to thrive in this harsh world. Whenever a menacing 'big red' storm approaches, the haven offers refuge, but tensions between the factions simmer beneath the surface, creating an atmosphere charged with both hope and conflict.

Mammoth Cave

Mammoth Cave

Mammoth Cave is a 500-meter-wide underground system filled with dramatic stalactites, stalagmites, and bioluminescent fungi that illuminate the crystalline Lumenites. Accessible through Mammoth Park Cave Entrance, this hidden ecosystem hosts a society of silicon-based beings. Origin & Evolution Formed from the energy released by an unknown element, Lumenites evolved as sentient crystalline structures. Key Traits Communication: Light pulses create color displays Abilities: Energy absorption/redirection, radiation management Society Their culture emphasizes energy preservation and resonance-based networks, where information is shared through light. Surface Interactions When 1,000 superhumans awaken post-apocalypse, the Lumenites show curiosity. Light-based communication sparks potential alliances or conflicts. Ecological Impact As energy regulators, Lumenites can help stabilize radiation zones, offering a fascinating counterpoint to humanity.

Meteor Shard Isles

Meteor Shard Isles

The Meteor Shard Isles are a hauntingly beautiful yet perilous cluster of islands, remnants of a meteor that crashed into the ocean long ago. Each island is adorned with glowing shards of a special element that emanate an eerie light, attracting curious adventurers despite the looming threat of the dangerous sea creatures that guard these mystical shores. Treasures and ancient secrets lie within the depths of surrounding waters, but the allure of the glowing islands comes at a steep price.

Newhaven

Newhaven

A neutral settlement located in the middle of many major safe haven's, Newhaven is a place of trade and gathering, rumored to be surrounded by dangers and unsavory characters. The atmosphere is tense with the uncertainty of post-apocalyptic life, but it also holds opportunities for trade and alliances.

North America

North America

Continent of North America -Characters Generated in this Region are North Americans

Power Training Area

Power Training Area

A specially designed dome for practicing and honing powers safely, surrounded by training equipment and obstacles. (Superpowers can be picked by going to "spellbook" and looking at "cantrips") Powers come in varying strengths so a classification system has been created starting with the most common the basic class, then the uncommon superior class, then the rare dragon class, then the very rare god class, then the legendary titan class, and then the mythical primordial class. The estimated percentage of people from the 1000 surving teens in each class is as follows from basic all the way up to primordial, 70%, 20%, 9%, 0.8%, 0.2%, 0%.

Resonance Forge

Resonance Forge

A mystical workshop in Newhaven where the art of Resonance Forging takes place, allowing individuals to imbue objects with their superpowers. The air is thick with energy, and the walls are lined with strange minerals and advanced technology used in the forging process. Titan Shards the most potent peices of the meteor are required and consumed for the forging process.

Sanctuary of Hope

Sanctuary of Hope

The Sanctuary of Hope is a fortified settlement nestled against the remnants of an old military bunker. Here, 167 young superpowered superhumans band together under the leadership of two opposing factions, each led by Dexter and Joana, who advocate for their own visions of how to thrive in this harsh world. Whenever a menacing 'big red' storm approaches, the haven offers refuge, but tensions between the factions simmer beneath the surface, creating an atmosphere charged with both hope and conflict.

Sanctuary of Hope's Classification System

Sanctuary of Hope's Classification System

A specialized area within the Sanctuary of Hope dedicated to understanding and categorizing the various superpowers that the survivors have developed. Colorful diagrams and intricate charts cover the walls, creating a vibrant educational space.

Shattered Haven

Shattered Haven

Once a bustling metropolis, Shattered Haven now lies in ruins, with crumbling skyscrapers and overgrown streets. Small groups of powerful individuals vie for control over the remnants of civilization, often clashing with one another. The atmosphere is tense, with whispers of alliances and betrayals carried by the wind.

Siren's Song

Siren's Song

Siren's Song is a treacherous stretch of the south Atlantic ocean, renowned for its haunting beauty and deadly allure. Murky waters conceal a range of siren-like creatures that lure unsuspecting sailors to their doom with enchanting songs. The air is thick with the scent of salt and decay, while the horizon often blurs with mist, making navigation perilous for those who dare to venture near. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

South America

South America

Continent of South America -Characters Generated in this Region are South Americans

Sunken Isles of Nusa

Sunken Isles of Nusa

Once part of the vibrant Indonesian archipelago, the Sunken Isles of Nusa are a group of green, overgrown islands barely emerging from the rising tides. The remnants of ancient structures and fading murals hint at a rich history, now claimed by nature and overrun by strange aquatic life forms. Navigating through the tangled roots and vibrant foliage reveals secrets of the fallen civilization that once thrived here. Traversal is only possible between Isles by boat, submarine, plane, or those with incredible traversal superpowers.

Tempest's Edge

Tempest's Edge

Tempest's Edge is a desolate stretch of coastline where the Arctic Ocean meets a swirling unnatural storm. The sky is perpetually darkened by ominous clouds crackling with energy, creating a frightening spectacle as lightning dances across the horizon. This volatile weather reacts negatively with any superpowers, creating an unnerving environment that renders superpowers unpredictable and unreliable. The air is charged with tension as if the atmosphere itself is alive and watching. Traversal is only possible by boat, submarine, or plane. If traversal is attempted with superpowers it will backfire sporadically.

The Archive Ruins

The Archive Ruins

The Archive Ruins, a long-abandoned data center, stands as a crumbling monument to lost knowledge. Broken screens flicker erratically, showcasing glimpses of humanity's past, while debris and tangled cables litter the floor. Dust dances in the air, swirling around the remnants of servers that once buzzed with life, now silent guardians of forgotten truths.

The Celestial Beacon

The Celestial Beacon

The Celestial Beacon is a mysterious location where an alien spaceship hovers ominously over the churning ocean waves. Its metallic surface reflects the sunlight in vibrant hues, creating an ethereal glow that draws the curious and the daring alike. Beneath the vessel, strange aquatic life can be seen swimming in curious patterns, seemingly attracted to the ship's presence. The Celestial Beacon a Spaceship Commanded by the Alien Primordial Class Pyron watching the surviving 1000 superhumans waiting for one to comeout on top to then harvest their power.

The Forgotten Observatory

The Forgotten Observatory

The Forgotten Observatory stands as a haunting reminder of humanity's last strides in scientific pursuit. Once a state-of-the-art research facility, it now sits in crumbling disrepair, its halls echoing with the whispers of lost knowledge. Overgrown vines and twisted metal frame the skeletal remains of laboratories where scientists delved into the mysteries of the meteor that brought ruin to the world. Amidst the decay, artifacts of innovation and desperation lie scattered, waiting for the brave or foolhardy to uncover their secrets.

The Frozen Abyss

The Frozen Abyss

The Frozen Abyss is a vast, treacherous expanse of the Arctic Ocean, littered with the remains of sunken vessels and mysterious, ice-bound ruins. Only the most daring adventurers venture here, as the icy waters are known to conceal hazards both natural and unnatural. To cross its depths, one must rely on sturdy boats, advanced submarines, planes, or even the extraordinary capabilities of those blessed traversal superpowers. As one nears The Celestial Beacon, the player will notice their surroundings becoming slightly warmer the closer they get.

The Gnashing Woods

The Gnashing Woods

The Gnashing Woods is a hauntingly beautiful yet dangerous forest where the trees stand tall and vibrant, but the sounds of rustling leaves and distant growls remind one of the lurking threats. Mutated animals prowl here, their eyes glinting with unsettling hunger, challenging any who dare to tread deeper.

The Shattered Expanse

The Shattered Expanse

The Shattered Expanse is a vast section of the Pacific Ocean where the surface is littered with the broken remains of debris from fallen satellites and space stations. The chaotic collection of metallic fragments is a stark reminder of the once-glorious age of space exploration, now intertwined with the relentless waves and marine life that have adapted to their strange, new environment. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

The Shattered Frostlands

The Shattered Frostlands

The Shattered Frostlands is a desolate stretch of frozen tundra, where frigid winds whip across the jagged ice formations and deep crevasses. Scattered remnants of ancient vehicles, now encased in thick layers of ice, hint at a once-thriving civilization that succumbed to the relentless cold. Among the icy plains, strange, luminescent plants partially break the surface, their eerie glow providing the only source of light during the endless twilight hours.

The Shattered Icelands

The Shattered Icelands

The Shattered Icelands are a vast expanse of glistening ice and frozen debris, remnants of a melted Antarctica. These frigid waters are treacherous, with jagged icebergs and swirling currents, making traversal only possible by boat, submarine, plane, or those with incredible traversal superpowers. The air is filled with a haunting silence, broken only by the sound of cracking ice, while the horizon is lined with great mountains of ice that reflect an eerie blue glow under the dim sun. Rumors of ancient technology hidden beneath the ice draw adventurous souls seeking fortune and knowledge.

Tide's Grave

Tide's Grave

Tide's Grave is a treacherous expanse of the southern ocean, infamous for its deadly floating plastic garbage traps. These vast, shifting islands of refuse pose both a navigational hazard and a breeding ground for mutated sea creatures, making the waters around perilous and unpredictable. Traversal is only possible by boat, submarine, plane, or those with incredible traversal superpowers.

Verdance Ancient Forest

Verdance Ancient Forest

Verdance Ancient Forest is an enigmatic and sprawling woodland filled with towering trees whose thick canopies obscure the sky, creating a dimly lit realm below. The air is thick with the scent of moss and damp earth, and the sounds of rustling leaves and distant animal calls linger in the atmosphere. Rumors say that the forest is home to ancient spirits and mythical beasts, drawing adventurers in with the promise of both wonder and danger.

Whirlpool's Maw

Whirlpool's Maw

A perilous region where the sea converges into a massive whirlpool, known as the Whirlpool's Maw. The swirling waters create a treacherous vortex that pulls in anything that ventures too close, making it a feared landmark among sailors and adventurers alike.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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