A world of kingdoms and gods, demons and heroes. Based on the Dawn of a Demon Lord CYOA by Anduin..
Played | 20 times |
Cloned | 4 times |
Created | 92 days ago |
Last Updated | Yesterday |
Visibility | Public |

Enlarge Nails
This spell transforms the caster's fingernails into deadly weapons, extending their length and sharpening them to a razor's edge, allowing them to strike with the precision and reach of a longsword. The nails can be used to make melee attacks, dealing slashing damage to foes.
Silver Tongue
This spell enhances the caster's intelligence and persuasion skills, allowing them to communicate more effectively and influence others with ease. For the duration of the spell, the caster's words carry an irresistible charm, making it difficult for others to resist their arguments.
Emotion Manipulation
This spell allows the caster to manipulate the emotions of a target. Upon failing a Wisdom saving throw, the target's emotions can be altered to a state of joy, fear, anger, or sadness, as chosen by the caster.
Gaze of Stone
You fix your gaze upon a creature, forcing it to confront the weight of your stare. If the target fails both a Constitution and Wisdom saving throw, they are petrified and turned to stone for the duration of the spell.
Magic Eye II
This spell allows the caster to see through all illusions and reveal the true nature of creatures and objects within a specified range. It also provides insight into the current stats of any creature, including hit points, armor class, and any active effects.
Devouring Swarm
Summons a chaotic swarm of tiny, ravenous creatures that wreak havoc on enemies and structures within a designated area. The swarm bites and gnaws at foes, causing damage and creating an atmosphere of panic and destruction.
Aura Weaken
A dark aura surrounds you, sapping the strength of your enemies. All foes within a 30-foot radius suffer a -1 penalty to all ability scores for the duration of the spell.
Overdrive
This spell temporarily boosts your ability scores, granting you increased strength, dexterity, or other stats for a limited duration. However, once the effect wears off, your stats will decrease below their normal levels until you complete a long rest, reflecting the toll the enhancement takes on your body.
Acidic Venom Spit
The caster spits a corrosive venom that can melt through armor and deal damage to enemies. The acidic nature of the venom not only harms the target but also weakens their defenses, making them more vulnerable to subsequent attacks.
Venom
This spell imbues your physical attacks with venom, causing additional poison damage to your target. The venom lingers, potentially affecting the target's ability to fight back effectively.
Counter Scrying
This spell allows the caster to create a protective barrier against divination magic, specifically targeting scrying attempts. When cast, it disrupts the connection between the scryer and the target, but it also creates false images and fase memories.
Heavy Telekinesis
This spell allows the caster to manipulate large objects with their mind, lifting and moving them as if they were weightless. The caster can exert force on objects weighing up to 500 pounds, allowing for both offensive and defensive maneuvers.
Disrupting Counterspell
This spell allows the caster to interrupt the casting of another spell, effectively countering it. When cast, it creates a wave of magical energy that disrupts the flow of arcane power, forcing the target to make a saving throw or lose the spell they were attempting to cast.
Charged Energy Beam
A powerful beam of energy that can be charged for up to three turns, increasing its potency with each turn. Upon release, it deals devastating damage to a single target, with the energy type determined by the caster's choice.
Clone
You create a duplicate of yourself that possesses your intelligence and physical capabilities. This clone can act as a party member, sharing your skills and abilities while maintaining its own personality.
Contract Magic
You bind a target to honor their contract. If they fail to fulfill their agreement, they are destroyed and cannot be resurrected in any way or form.
Scrying
This spell allows the caster to peer into the future or observe distant locations through a crystal ball, mirror, or similar reflective surface. The clarity of the vision depends on the quality of the scrying item used, with stronger items providing clearer and more detailed insights.
Teleportation Visualization
This spell allows the caster to visualize a familiar location and teleport themselves and up to three willing creatures to that destination. The caster must concentrate on the location for a moment, ensuring a clear mental image before the teleportation occurs, making it useful even in combat situations.
Illusion Mastery
This spell allows the caster to create intricate illusions that can deceive the senses of creatures within range. The illusions can be as simple as a visual trick or as complex as a fully interactive environment, affecting sight, sound, and even smell.
Elemental Manipulation
You gain the ability to control a specific element (fire, water, earth, or air) within a 30-foot radius. You can create, shape, and extinguish the element, affecting the environment and creatures within range.
Summon
This spell allows the caster to summon a creature of their choice from the multiverse. The power and willingness of the creature to serve depend on its nature and the caster's strength of will.
Shape Shifter
Transform your body into that of a creature you have seen before, gaining its physical traits and abilities for a limited time. This spell allows for a temporary change in form, enhancing your physical capabilities and granting you unique features of the chosen creature. You can also change the position of your vital organs in combat, avoiding fatal damage.
Disguise
This spell allows the caster to alter their appearance, including clothing and accessories, to resemble another creature of similar size. The transformation lasts for up to one hour or until the caster dismisses it, and it does not change the caster's statistics or abilities.
Magic Eye
Grants you true sight. Allows you to see the health and power of anyone around you if you focus on them.
Materium Creation and Destruction
This spell allows the caster to manipulate the elements of stone, dirt, water, or sand within a 5-meter radius. The caster can choose to create or destroy these materials, shaping the environment to their advantage or hindering foes.
Summon Demon Core
This spell allows you to teleport your demon core to your location, granting you access to its dark powers. However, the cost is steep; you are left on the brink of death and cannot cast any spells until you complete a long rest.
Status Awareness
This spell enhances the natural healing process, allowing the caster to recover from status ailments at an accelerated rate as long as you focus on it (chenneling). When cast, it grants the target a temporary boost to their resilience against conditions such as poison, paralysis, and fear, enabling them to shake off these effects more quickly than usual.
Heart of Shadows
You tap into dark energies to heal your wounds, drawing upon the essence of a demon. For a short duration, you regain hit points at the start of each of your turns. Outside of combat, it can be used to regenerate hp.
Materium Manipulation
This spell allows the caster to create or alter the properties of any material within a 1 cubic meter area. The caster can materialize a cube of 1x1 meters per day, with the volume increasing based on their intelligence modifier. It can also change the properties of anything, with enough practice. This takes some time to work.