SuperHuman world illustration - Near Future theme
Near Future

SuperHuman

A
AverageNewbie

Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!


Author's Note: This is a World Inspired in SuperHuman, a visual novel by WeirdWorld. I recommend that you check it. Your only objective here is surviving and getting stronger, setting your life as a power pursuer or a soon dead-corpse of this unnatural world.
Played356 times
Cloned24 times
Created
106 days ago
Last Updated
10 days ago
VisibilityPublic
- Stage Five
d20
Spellcaster

- Stage Five

The Fifth Stage of Superhumans upon reaching Level 20, Where they fully integrate their powers within themselves and reach Their Peak... They have an abnormal increase in their power, not even measured correctly anymore, estimated in 50.000+. Though, it does not even matters anymore. Traits Displayed by them: Enormous Monster Power Passive Generation. Laws Defy. Planck Scale Abilities. Planck Scale Abilities are feats, techniques using their power capable of Defy every law and destroy Planets...

- Stage Four
d18
Spellcaster

- Stage Four

The Fourth Stage of Superhumans upon reaching level 15. Here, they gain an 2 fold increase in their power, going generally to 1500-2800 Monster Power as basis. Their body is almost fully integrated with their Powers, being able to now generate a low margin of Monster Power passively out of nothing. They can breath in Space, Not eat, Not Drink or sleep. With enough train, they can bend physic laws with their monster power and even walk in air. They are seen as "DemiGods", as a term.

- Stage Three
d16
Spellcaster

- Stage Three

The Third Stage of Superhumans upon reaching an evolution, Having an three Fold increase in their powers, going from the 100 mark to 300 Monster Power. Reaching the Third Stage is the mark which differentiates the Common folk Spawns from the Big fishes. Their Limit is Broken, being able to reach the same level of an Stage Fifth Superhuman, though with detriment in their powers development. To Evolve, reach level 15 (equivalent of 1000 Monster Power) and you were given the option to do so.

- Stage Two
d12
Spellcaster

- Stage Two

The Second Stage of Superhumans upon reaching an Evolution. They are capable of greater feats and their power is balanced and solidified in their bodies, having more control over it and an double Fold strengthen in their power. In this Stage, being able to Surpass your monster Parent (monster who infected you) is possible, though impossible if they are insanely stronger. To reach an evolution, reach 100 Monster Power (equivalent to Level 10).

- Stage One
d8
Spellcaster

- Stage One

The first Stage of Superhumans, being able to clumsy or subconsciously tap in their powers using Monster Power out of their pool. They have a enhanced physical prowess compared to humans, but still mortals. Upon reaching level 5 or above (equivalent to 15 Monster Power), an evolution is naturally triggered to the Second Stage!

Modern Fighter
Melee

Modern Fighter

The Modern Fighter is a master of efficiency in combat, proficient with a wide array of weapons including knives, firearms, and explosives. Trained in the art of modern warfare and martial arts, they utilize tactical skills and enhancements, such as drugs, to gain the upper hand in any encounter, making them formidable opponents on the battlefield.

Normie
Melee

Normie

Lazy bum who is very mid (Normie)

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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