SuperHuman world illustration - Near Future theme
Near Future

SuperHuman

A
AverageNewbie

Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!


Author's Note: This is a World Inspired in SuperHuman, a visual novel by WeirdWorld. I recommend that you check it. Your only objective here is surviving and getting stronger.
Played167 times
Cloned7 times
Created
58 days ago
Last Updated
Yesterday
VisibilityPublic
Cross Light: Mark
1

Cross Light: Mark

You mark a X shaped "tatto" at your target, which can trigger and destroy your foe instantly in pieces. To use it, you have to be in visual contact for a specific time, and can never left your eyes of them. To activate, snaps your fingers. Potency Varies with your superhuman stage.

Cross Light: Kryq
1

Cross Light: Kryq

You send cross shaped, blue projectiles, which can pass through almost all things in your level. This costs almost no energy, which means you can spam it how many times you want.

Cross Light
0

Cross Light

A variated power from the lineage of the eleventh God, The Destruction. It shows great lethality, being able to spam, with no energy costs, cross shaped light projectiles at great speeds that destroy everything in path. But its main ability is to mark a X shaped mark on a target by looking at them for a specific time, and activating it snapping fingers, cutting them in pieces instantly if succeed. Potency varies with superhuman stage level.

Memory: Triggering touch
1

Memory: Triggering touch

You touch a living being or the remains of one, learning its memories, emotions and genetic code. Together with methamorphosis, this power can create a great synergy, being able to create and transform entirely or some parts of your body into what you touched. Monsters are more complicated, requiring a higher stage to transform into.

Ether Manifestation
0

Ether Manifestation

You create orbs of ether and gravitons that manifest as deep blue, ominous spheres in your hands. These orbs are charged with gravitational energy, allowing you to attack in melee or create concentrated orbs who will explode in a massive showdown of destruction, either to crush foes or shield allies. A direct lineage power from the Sixth God, The Ether.

Metamorphic Limbs
1

Metamorphic Limbs

This technique allows the shapeshifter to create at maximum three long, boneless, black limbs that can extend and manipulate objects with a maximum weight of 300 kg each. The strength, number, of these limbs increases with the user's training level and superhuman stage, making them versatile tools for combat or utility.

Energy Absorption
0

Energy Absorption

Harness the power of energy around you, absorbing incoming attacks and converting them into raw energy. You can weaken the attack's potency, unleash absorbed energy as damaging beams, or concentrate it to create weapons of pure energy that shine with a red hue. Its efficiency varies by your power level. A direct power from the Second God, The Power.

Crystal Creation
0

Crystal Creation

Harness the power of shimmering blue crystal to create and manipulate weapons and armor. Targets struck by these crystalline creations risk being slowly transformed into crystal statues, ultimately leading to their demise.

Imbued Light
0

Imbued Light

Imbued Light allows the user to infuse themselves or a target with a vibrant yellow and blue neon glow, enhancing their physical abilities for a limited duration. The intensity and duration of the effect are determined by the user's power level, granting increased strength, speed, or agility based on the amount of light infused.

Light Fusion
0

Light Fusion

You can transform your body into pure light, allowing you to move at light speed for a brief duration. Alternatively, you can expel concentrated beams of light, dealing radiant damage to your enemies. The effectiveness of your light manipulation is influenced by your power level, affecting both the intensity of the light and your ability to control its direction. A direct power from the Eighth God, The Light.

Absolute Control
0

Absolute Control

This power grants the user the ability to fully control the minds of their targets, allowing for the manipulation of memories and actions. Additionally, it passively weakens any attacks directed at the user, making them slightly change the attack path as the targets struggle against the influence of the Control. It is said to be the strongest power, a direct blood lineage from the first God, The Control.

Creation Sap
0

Creation Sap

You harness a glowing yellow sap to create objects and items, provided you know their components and details. The efficiency and quantity of sap consumed depend on your power level, allowing for the creation of simple items with minimal sap or complex structures that require more. A power from the lineage of the twelfth God, The Creation.

Good Dreams
0

Good Dreams

You weave a tapestry of dreams, allowing you to either create vivid illusions or plunge your targets into a deep slumber filled with either pleasant dreams or terrifying nightmares. The potency of the Power is influenced by your superhuman power level, enhancing its effects and duration. A power mutated from the lineage of the tenth god, The Fantasy.

Memory Manipulation
0

Memory Manipulation

This power allows the user to delve into the memories of a target through physical contact, extracting true memories or implanting false ones. The effectiveness of the manipulation is influenced by the target's mental fortitude, making it easier to alter the memories of weaker-willed foes. A direct power inherited from the fourth god, The Memory.

Body Heat
0

Body Heat

This power allows the user to channel their internal heat into a protective body internal barrier, melting any incoming attacks that attempt to invade their body. The intensity of the heat varies with the caster's power level, providing a formidable defense against physical and supernatural assaults, but it has a maximum durability that decreases with each hit taken. It don't change your external appearence regardless the heat inside.

Methamorphosis
0

Methamorphosis

This power grants the user the ability to shape-shift and passively regenerates their own body or the body of a willing creature through physical contact. The extent of the transformation is determined by the caster's level of power, allowing for alterations in size, form, and even abilities for a limited duration. A direct power inherited from the Third God, The Body. It have a strange and powerful connection/synergy with a power from the fourth God, The Memory.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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