With shadows appearing during the dark hour, it's up to SEES to save the world!
Played | 92 times |
Cloned | 8 times |
Created | 58 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Adamah
Block 6 Floors: 215 - 263 Bosses: Floor 220: World Balance (Major Barrier Boss) Floor 228: Hell Knight (x3) Floor 236: Judgment Sword (x3) Floor 244: Death Castle (x3) Floor 252: Royal Dancer (x3) Floor 259: Reaper (Optional Superboss, can be fought earlier) Defiant Segment: Progress halts at Floor 263 until 12/31. Final Floor (264): Nyx Avatar (Final Boss, only accessible during the final battle on 1/31).

Aquiring Persona
Some persona users are able to obtain and use persona through battle. After each fight, if the player has the potential, they may roll 1d6 to see what persona they can acquire.

Arqa
Block 2 Floors: 17 - 64 Bosses: Floor 25: The Creation Relic (x3) Floor 36: Change Relic (x3) Floor 47: Natural Dancer (Major Barrier Boss) Floor 59: Sleeping Table (Major Barrier Boss, infamous for its difficulty)

Dark Hour Lore
The dark hour happens between mid night and 1am and lasts for an hour. During this time, most without the potential will transmogrify into a large, red, coffin that protects them from the shadows at the cost of being unable to observe or remember anything about it. For the unlucky few without potential who start present during the dark hour, they become free pickings for shadows who consume their psyche. Those consumed don't die but are instead reduced to a vegetarians like zombie state, a husk of their former selves. This condition is called "Apathy Syndrome" and those afflicted with it are called "Lost."
Floor 0
The initial entry into Tartarus. On this level, the velvet room appears to those with the potential to see it, and stairs lead up to the first floor. On the right side of the room is a deleportation device that will take users too and from other rooms with teleportation devices on them.

Floor 1
The first floor of Tartarus

Floor 10
The 10th floor

Floor 100
The 100th floor

Floor 101
The 101st floor

Floor 102
The 102nd floor

Floor 103
The 103rd floor

Floor 104
The 104th floor

Floor 105
The 105th floor

Floor 106
The 106th floor

Floor 107
The 107th floor

Floor 109
The 109th floor

Floor 11
The 11th floor

Floor 110
The 110th floor

Floor 111
The 111th floor

Floor 112
The 112th floor

Floor 113
The 113th floor

Floor 114
The 114th floor

Floor 115
The 115th floor

Floor 116
The 116th flor

Floor 117
The 117th floor

Floor 118
The 118th floor
Floor 119
The 119th floor is an open room with stairs that leads all the way to the next level. A mysterious force prevents entry until September 10.

Floor 12
The 12th floor

Floor 120
The 120th floor

Floor 121
The 121st floor

Floor 122
The 122nd floor

Floor 123
The 123rd floor

Floor 124
The 124th floor

Floor 125
The 125th floor

Floor 126
The 126th floor

Floor 127
The 127th floor

Floor 128
The 128th floor

Floor 129
The 129th floor

Floor 13
The 13th floor

Floor 130
The 130th floor

Floor 131
The 131st floor

Floor 132
The 132nd floor

Floor 133
The 133rd floor

Floor 134
The 134th floor

Floor 135
The 135th floor

Floor 136
The 136th floor

Floor 137
The 137th floor

Floor 138
The 138th floor

Floor 139
The 139th floor

Floor 14
The Rampage Drive Boss Arena is a dark, cathedral-like space bathed in deep blues, blacks, and reds, creating a foreboding atmosphere reminiscent of an ancient digital temple. Towering pillars and an arched red doorway at the back enhance the mystical depth, while glowing red accents outline the danger of the area, warning players of the high-risk encounter that awaits. The dim, moody ambiance is punctuated by eerie, floating red symbols and a subtle green glow from the floor panels, reinforcing the supernatural nature of Tartarus. The arena is wide enough for movement, but the pillars may obstruct vision, adding to the tension of the enclosed battlefield. The Rampage Drive stands sentinel-like in front of the red-lit doorway, creating a psychological tension that makes the boss seem even more formidable. Players must navigate the battlefield carefully, using the pillars for strategic positioning while being aware of the oppressive atmosphere that heightens the stakes of the battle.

Floor 140
The 140th floor

Floor 15
The 15th floor

Floor 150
The 150th floor

Floor 151
The 151st floor

Floor 152
The 152nd floor

Floor 153
The 153rd floor

Floor 154
The 154th floor

Floor 155
The 155 floor

Floor 156
The 156th floor

Floor 157
The 157th floor

Floor 158
The 158th floor

Floor 159
The 159th floor

Floor 16
The 16th floor

Floor 160
The 160th floor

Floor 161
The 161st floor

Floor 162
The 162nd floor

Floor 163
The 163rd floor

Floor 164
The 164th floor

Floor 165
The 165th floor

Floor 166
The 166th floor

Floor 167
The 167th floor

Floor 168
The 168th floor

Floor 169
The 169th floor

Floor 17
The 17th floor

Floor 170
The 170th floor

Floor 171
The 171st floor

Floor 172
The 172nd floor

Floor 173
The 173rd floor

Floor 174
The 174th floor

Floor 175
The 175th floor

Floor 176
The 176th floor

Floor 177
The 177th floor

Floor 178
The 178th floor

Floor 179
The 179th floor

Floor 18
The 18th floor

Floor 180
The 180th floor

Floor 181
The 181st floor

Floor 182
The 182nd floor

Floor 183rd
The 183rd floor

Floor 184
The 184th floor

Floor 185
The 185th floor

Floor 186
The 186th floor

Floor 187
The 187th floor

Floor 188
The 188th floor

Floor 189
The 189th floor

Floor 19
The 19th floor

Floor 190
The 190th floor

Floor 191
The 191st floor

Floor 192
The 192nd floor

Floor 193
The 193rd floor

Floor 194
The 194th floor

Floor 195
The 195th floor

Floor 196
The 196th floor

Floor 197
The 197th floor

Floor 198
The 198th floor

Floor 199
The 199th floor

Floor 2
The second floor of Tartarus. This floor opens on April 20th, granting access to the floors above.

Floor 20
The 20th floor

Floor 200
The 200th floor

Floor 201
The 201st floor

Floor 202
The 202nd floor

Floor 203
The 203rd floor

Floor 204
The 204th floor

Floor 205
The 205th floor

Floor 206
The 206th floor

Floor 207
The 207th floor

Floor 208
The 208th floor

Floor 209
The 209th floor

Floor 21
The 21st floor

Floor 210
The 210th floor

Floor 211
The 211th floor

Floor 212
The 212th floor

Floor 213
The 213th floor

Floor 214
The 214th floor

Floor 215
The 215th floor

Floor 216
The 216th floor

Floor 217
The 217th floor

Floor 218
The 218th floor

Floor 219
The 219th floor

Floor 22
A large set of stairs that leads straight up to the next floor. The stairs are locked and will not move until the first arcana boss is defeated during the 1st full moon. On the platform leading up to the stairs is a teleporter that will take users too and from other activated teleporters.

Floor 220
The 220th floor

Floor 221
The 221st floor

Floor 222
The 222nd floor

Floor 223
The 223rd floor

Floor 224
The 224th floor

Floor 225
The 225th floor

Floor 226
The 226th floor

Floor 227
The 227th floor

Floor 228
The 228th floor

Floor 229
The 229th floor
Floor 23
This floor is sealed by the tower preventing travel, only opening on May 10th, when the next full moon appears.

Floor 230
The 230th floor

Floor 231
The 231st floor

Floor 232
The 232nd floor

Floor 233
The 233rd floor

Floor 234
The 234th floor

Floor 235
The 235th floor

Floor 236
The 236th floor

Floor 237
The 237th floor

Floor 238
The 238th floor

Floor 239
The 239th floor

Floor 24
The 24th floor

Floor 240
The 240th floor

Floor 241
The 241st floor

Floor 242
The 242nd floor

Floor 243
The 243rd floor

Floor 244
The 244th floor

Floor 245
The 245th floor

Floor 246
The 246th floor

Floor 247
The 247th floor

Floor 248
The 248th floor

Floor 249
The 249th floor

Floor 25
The 25th floor

Floor 250
The 250th floor

Floor 251
The 251st floor

Floor 252
The 252nd floor

Floor 253
The 253rd floor

Floor 254
The 254th floor

Floor 255
The 255th floor

Floor 256
The 256th floor

Floor 257
The 257th floor

Floor 258
The 258th floor

Floor 259
The 259th floor

Floor 26
The 26th floor

Floor 260
The 260th floor

Floor 261
The 261st floor

Floor 262
The 262nd floor

Floor 263
The 263rd floor

Floor 264
The 264th floor is the top floor the overlooks all of the city, and is where the harbinger of death will take their full form at the right time. It's also where Nyx will descend on the world. This is where the final 2 battles will happen. The 8 full moon battles must have been fought already for this floor to open up to the harbinger and then Nyx right after.

Floor 27
The 26th floor

Floor 28
The 28th floor starts out as an open room with a teleportation pad to the right and a hall at the far side of it. The in the middle of the hall is a room with 3 chests in them. The end of the hall leads to a room with stairs to the next floor.

Floor 29
The 29th floor

Floor 3
The third floor

Floor 30
The 30th floor

Floor 31
The 31st floor

Floor 32
The 32nd floor

Floor 33
The 33th floor

Floor 34
The 34th floor

Floor 35
The 35th floor

Floor 36
The 36th floor

Floor 37
The 37th floor

Floor 38
The 38th floor

Floor 39
The 39th floor

Floor 4
The fourth floor

Floor 40
The 40th floor

Floor 41
The 41st floor

Floor 42
The 42nd floor

Floor 43
The 43rd floor

Floor 44
The 44th floor is an opening that leads to a long set of stairs to the next floor. The stairs are blocked off by a mysterious, green, force preventing entry until June 14th.

Floor 45
The 45th floor

Floor 46
The 46th floor

Floor 47
The 47th floor

Floor 48
The 48th floor

Floor 49
The 49th floor

Floor 5
The fifth floor starts as a moderately open room with an active teleport that can be activated alerting users to transport between other floors with the same device. This room leads to a hallway which leads to two additional rooms. In the middle of the hall is a room that leads to 3 treasure chests which awards the user with useful weapons, armor, accessories or potions. The other room near the end is a set of stairs to the next floor.

Floor 50
The 50th floor

Floor 51
The 51st floor

Floor 52
the 52nd floor

Floor 53
The 53rd floor

Floor 54
The 54th floor

Floor 55
The 55th floor

Floor 56
The 56th floor

Floor 57
The 57th floor

Floor 58
The 58th floor

Floor 59
The 59th floor

Floor 6
The sixth floor

Floor 60
The 60th floor

Floor 61
The 61st floor

Floor 62
The 62nd floor

Floor 63
The 63rd floor

Floor 64
The 64th floor

Floor 65
The 65th floor

Floor 66
The 66th floor

Floor 67
The 67th floor

Floor 68
The 68th floor

Floor 69
The 68th floor

Floor 7
The seventh floor
Floor 70
The 70th Floor, like the other checkpoints, are blocked preventing access to the other floors until July 18th.

Floor 71
The 71st Floor

Floor 72
The 72nd floor

Floor 73
The 73rd floor

Floor 74
The 74th floor

Floor 75
The 75th

Floor 76
The 76th floor

Floor 77
The 77th floor

Floor 78
The 78th floor

Floor 79
The 79th floor

Floor 8
The eighth floor is exactly like the fifth with an open room that greets the explorer upon entering. In that room lies a teleportation device that can be activated to move between floors with teleporters. The room leads to a hall that splits into two rooms. The first room in the middle contains 3 treasure chests with useful items for combat or restoration. The room at the end leads to stairs to the next floor.

Floor 80
The 80th floor

Floor 81
The 81st floor

Floor 82
The 82nd floor

Floor 83
The 83rd floor

Floor 84
The 84th floor

Floor 85
The 85th floor

Floor 86
The 86th floor

Floor 88
The 88th floor

Floor 89
The 89th floor

Floor 9
The 9th Floor

Floor 90
The 90th floor

Floor 91
The 91st floor

Floor 92
The 92nd floor
Floor 93
The 93rd floor is a big opening that leads to a long line of stairs to the next level. A mysterious force prevents entry until August 8th.

Floor 94
The 94th floor

Floor 95
The 95th floor

Floor 96
The 96th floor

Floor 97
The 97th floor

Floor 98
The 98th floor

Floor 99
The 99th floor

Floors 1-17
These are the monsters you should use per floor. 1-5: Cowardly Maya Dancing Hand 2-5: Merciless Maya 2-6: Heat Balance 3-6: Laughing Table Floors 7-10 1. Cowardly Maya (Reappears from earlier floors.) 2. Heat Balance (Reappears from earlier floors.) 3. Dancing Hand (Reappears from earlier floors.) 4. Magical Magus (First appearance here.) Floors 11-17 Dancing Hands Heat Balance Magnus Mercilous Maya

Full Moon Boss Fights
There's 12 bosses the players will encounter, one per full moon. They only appear during the full moon. They appear in the following order on the folloiwing dates. April 9th - Magician Location: Iwatodai Dorm Roof May 9th - Priestess Location: Outside of Tartarus June 8th - Empress & Emperor Location: Shirakawa Boulevard (Love Hotel) July 7th - Hierophant Location: Shirakawa Boulevard (Love Hotel, alternate room) July 7th - Lovers Location: Shirakawa Boulevard (Nightclub) August 6th - Chariot & Justice Location: Secret Underground Military Base September 5th - Hermit Location: Abandoned Laboratory (Tartarus outskirts) October 4th - Fortune & Strength Location: Iwatodai Station Plaza November 3th - Hanged Man Location: Moonlight Bridge December 31th - Death Location: Iwatodai Dorm

Gekkoukan High School
Gekkoukan High School is a standard educational institution located in the heart of the city. It features modern classrooms, a library, and various extracurricular facilities, serving as a hub for students to learn and socialize.

Harabah
Block 5 Floors: 165 - 214 Bosses: Floor 171: Jotun of Grief (Major Barrier Boss) Floor 180: Carnal Snake (x3) Floor 190: Reckoning Dice (x3) Floor 201: Noble Seeker (Major Barrier Boss)

History
7 years ago, AIGIS fought with the Harbinger of death who at the time was in their fractured state as the death arcana. Despite this, AIGIS still lost the fight. In a desperate attempt to save the world, she trapped fragments of the harbinger into the souls of Makoto and Kotone, forever dealing their fates. AIGIS has been remorseful ever since.

How floor 0 works
The bottom floor, floor 0, is a safe zone and should be treated as such. No shadows should go down there unless there's an event that happens which allows it. Otherwise the general rule of thumb is no combat encounters on floor 0.

Inside of Tartarus
If someone happens to be stuck in tartarus then time on the outside world will be a picture perfect image of what was last seen, and the person stuck in there will not be able to leave until the next dark hour event. for every hour that passes by in tartarus, while closed, is equal to 24hrs on earth.

Kōsai Gym
Kōsai Gym is a traditional Japanese gym, featuring wooden floors and sliding shoji doors. The space is filled with various training equipment, including tatami mats for martial arts, weights, and a small area for yoga and meditation. The player can train here to increases their strength stat by +1 if they pass an athletics check DC: 15

Major Arcana
There's 12 bosses the players will encounter, one per full moon. They only appear during the full moon.

Naganaki Shrine
Naganaki Shrine is a serene and ancient temple nestled in a lush forest, dedicated to the spirit of nature and harmony. The shrine is adorned with intricate carvings of flora and fauna, and a gentle stream flows nearby, providing a tranquil atmosphere for reflection and prayer.

Night 1
On the first night, the harbinger of death will appear by the player's bed for the dark hour, talking to them about signing a contract.

Paulownia Mall
Paulownia Mall is the shopping complex located just north of Gekkoukan High School. It is filled with shops that provide equipment and useful items that the persona user will need for Tartarus, fighting Shadows, and completing Elizabeth's requests. There's also an arcade, karaoke booth and a restaurant that occasionally seeks out students for part time work. There's also the velvet room door used to fuse persona into something more powerful.

SEES Dormitory
1st Floor (Lobby & Lounge): "Cozy, welcoming, lounge, kitchen, TV." 2nd Floor (Dorm Rooms): "Private, simple, desks, beds, windows." 3rd Floor (More Dorms & Storage): "Quiet, hallways, storage, locked, secure." 4th (Operations & Strategy Room): "Tactical, computers, maps, equipment, planning." Rooftoop (A roof!)

Starting Out
The player should always start at floor 1 unless they've completed other floors; at that point they move to the floor they competed instead.

Station A
Station Point A is located at the heart of a thriving town. The station features a large, covered platform with wooden benches, ticket booths, and a waiting area adorned with local art, making it a hub for travelers and townsfolk alike.

Station B
Station B is a bustling hub of activity, where travelers from various realms converge. The station features ornate architecture with intricate carvings and stained glass windows depicting scenes of legendary journeys.

Station C
Station Point C serves as a bustling transit hub connecting on goers to their next point.
Station Outskirts
A place where Shinjiro likes to hangout during his free time. Other deliquents like to spend their time there as well, making it not the most hospitable place.

The Silver Screen
The Silver Screen is a magical movie theater that showcases films from various realms, each with unique stories and lessons. Visitors can enjoy a cinematic experience that not only entertains but also enhances their abilities, granting a permenant boost of +1 to a chosen stat after watching a film if the user meets or beats a wisdom skill check of 10.

Thebel
Block 1: Thebel • Floors: 1 - 16 • Boss Fight: • Floor 5: Venus Eagle (x3) • Floor 10: Dancing Hand (x3) • Floor 14: Rampage Drive (First Major Barrier)
Time
Time works in blocks instead of the traditional hours. The player can take one action (a single event) for each block. So they can choose to spend their morning block going to school or skipping during the school days of the week. They can then choose to use their evening block to either work, build relations with another person, take part in an activity to boost their stats or skip to the night block. During the night block they can either choose to study, sleep or explore Tartarus. While exploring Tartarus, the time changes to "Dark Hour" until the party leaves; from there it switches to morning.

Treasure Chests
Treasure chests are never trapped. They will always contain a weapon, armor, item or yen.

Tziah
Block 4 Floors: 115 - 164 Bosses: Floor 122: Arcane Turret (x3) Floor 135: Intrepid Knight (Major Barrier Boss) Floor 148: Magic Hand (x3) Floor 160: Fierce Cyclops (Major Barrier Boss)
Velvet Room
A place where only those with potential can see. It's here where other persona are acquired through fusion and registered for use later.

Where the dark hour comes from
Dark Hour comes from Tartarus itself. Once it leaves, so too does its effect over the world.

Yabbashah
Block 3 Floors: 65 - 114 Bosses: Floor 72: Golden Beetle (x3) Floor 85: Fanatic Tower (Major Barrier Boss) Floor 98: Harem Dancer (x3) Floor 110: Mythical Gigas (Major Barrier Boss)