Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Vincent
Level 5 Garou Bone Gnawer -
Vincent is 41 years old and a Garou, the warm-hearted yet rugged cook of the Shadow Claw Pack, a fiercely loyal Bone Gnawer whose wisdom, nurturing nature, and battle-worn hands turn even the simplest meal into an act of care and camaraderie. He is also the caretaker of the Shadow Claw Caern. A born Galliard.
Details
Race | Garou |
Class | Bone Gnawer |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5743, 8281 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Vincent is a rugged yet warm presence, his tanned skin adorned with intricate tattoos telling stories of survival and resilience. His long, thick dreadlocks frame a sharp yet kind face, and his deep brown eyes carry both wisdom and humor. He wears a worn leather jacket over a simple white shirt, rings glinting on his calloused fingers. A thick beard gives him a roguish charm, but his easy smile and steady hands make him more of a comforting figure than an intimidating one.
personality
Vincent is the pack’s heart—a nurturing figure who soothes wounds with both food and words. While gruff at times, his warmth shines through in every meal he prepares. He believes a full belly leads to a strong spirit, often using his kitchen as a safe haven for those who need comfort. Despite his easygoing nature, he’s fiercely protective of his pack, willing to bare his fangs when necessary. Wise, pragmatic, and deeply loyal, Vincent is the quiet strength that holds the pack together.
backstory
Born on the streets, Vincent learned to survive through wits, instinct, and an uncanny ability to make a meal out of almost anything. He grew up among the Bone Gnawers, where he earned his place not through brute strength, but through his generosity and skill in feeding others. He wandered for years, cooking in back-alley kitchens and makeshift camps, before finding a home with the Shadow Claw Pack. Now, his food brings warmth and unity to the pack, his fire always burning for those in need. He is also the caretaker of the Shadow Claw Pack cotages and is responsible for the maintenance.
Stats
Strength
16
Dexterity
13
Constitution
18
Intelligence
15
Wisdom
17
Charisma
16
Armor Class
17
Max HP
66
Speed
30
HP
66 / 66 HP
XP
6,50010,398 XP13,999
Level 5
Equipped Items
Spellbook