Garou Chronicles - Ironwood world illustration - Werewolf theme
Werewolf

Garou Chronicles - Ironwood

S
Shinrai

"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. Known issues: Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: -adding some Hound Members, some Pentex Employees etc. -adding all missing official items and all missing patron spirits -finding a way to better integrate Rage built up an loss as well as Frenzy
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Created
90 days ago
Last Updated
2 days ago
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Weaver Spirit
Custom

Weaver Spirit

Weaver Spirits are etherial spider like spirits, manifestations of strict order, structure, and stasis in the Umbra. They embody logic, technology, routine, and control. Some appear as geometric shapes, machines, or cold, emotionless entities, they enforce patterns and resist chaos. Though not inherently evil, their obsession with perfection can become oppressive. Garou often view them warily, as their influence threatens to trap Gaia in a rigid, lifeless web devoid of wildness and balance.

Companion
Custom

Companion

Companions are pets, such as fluffy dogs, furry cats, scaly reptiles, and feathery birds. Known for their unwavering loyalty and affectionate nature, they thrive in companionship, forming deep bonds with adventurers and serving as both fierce protectors and loving friends, always ready to hunt, snuggle, or play.

Human
Custom

Human

Humans are seen as both the lost children of Gaia and the source of great sorrow. Garou pity and protect them, but also resent their ignorance and destruction. To Wyrm-corrupted forces, humans are tools or prey—easily swayed, used, or twisted. Other supernaturals view them as pawns, resources, or hidden threats. Humans unknowingly shape the world’s fate, caught between cosmic forces they don't understand.

Umbra Spirit
Custom

Umbra Spirit

Spirits of the Umbra are the echoes of concepts, emotions, and natural forces, shaped by belief and energy. Elementals embody fire, water, stone, and air, while nature spirits guard forests, rivers, and animals. Urban spirits emerge from industry, decay, and human will. Some spirits serve Gaia, while others are entrapped by the Weaver. Garou bargain, battle, or learn from them, for spirits hold the secrets of power, wisdom, and the ever-shifting balance.

Garou
Custom

Garou

The Garou are werewolves born of primal nature, tasked with guarding the balance between spirits, the Umbra and the mortal world. They embody both human and beast, haunted by a violent past and the fear they inspire. Their society holds ancient oral traditions, honoring Gaia as her guardians, yet burdened by the Impergium, when they once hunted humans. They struggle with identity, Rage, and an eternal war against the Wyrm or (sometimes) the Weaver, and the shadow of their own history.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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