Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
156 days ago
Last Updated
15 days ago
VisibilityPublic
Weaver Spirit
Custom

Weaver Spirit

Weaver Spirits are etherial spider like spirits, manifestations of strict order, structure, and stasis in the Umbra. They embody logic, technology, routine, and control. Some appear as geometric shapes, machines, or cold, emotionless entities, they enforce patterns and resist chaos. Though not inherently evil, their obsession with perfection can become oppressive. Garou often view them warily, as their influence threatens to trap Gaia in a rigid, lifeless web devoid of wildness and balance.

Companion
Custom

Companion

Companions are pets, such as fluffy dogs, furry cats, scaly reptiles, and feathery birds. Known for their unwavering loyalty and affectionate nature, they thrive in companionship, forming deep bonds with adventurers and serving as both fierce protectors and loving friends, always ready to hunt, snuggle, or play.

Human
Custom

Human

Humans are seen as both the lost children of Gaia and the source of great sorrow. Garou pity and protect them, but also resent their ignorance and destruction. To Wyrm-corrupted forces, humans are tools or prey—easily swayed, used, or twisted. Other supernaturals view them as pawns, resources, or hidden threats. Humans unknowingly shape the world’s fate, caught between cosmic forces they don't understand.

Umbra Spirit
Custom

Umbra Spirit

Spirits of the Umbra are the echoes of concepts, emotions, and natural forces, shaped by belief and energy. Elementals embody fire, water, stone, and air, while nature spirits guard forests, rivers, and animals. Urban spirits emerge from industry, decay, and human will. Some spirits serve Gaia, while others are entrapped by the Weaver. Garou bargain, battle, or learn from them, for spirits hold the secrets of power, wisdom, and the ever-shifting balance.

Garou
Custom

Garou

The Garou are werewolves born of primal nature, tasked with guarding the balance between spirits, the Umbra and the mortal world. They embody both human and beast, haunted by a violent past and the fear they inspire. Their society holds ancient oral traditions, honoring Gaia as her guardians, yet burdened by the Impergium, when they once hunted humans. They struggle with identity, Rage, and an eternal war against the Wyrm or (sometimes) the Weaver, and the shadow of their own history.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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