Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
156 days ago
Last Updated
15 days ago
VisibilityPublic
Savannah
Savannah
Level 12 Garou Silver Fang -
Savannah is a poised and calculating Silver Fang Garou, Philodox, and the current leader of the Shadow Claw Pack, whose regal grace and sharp intellect command both respect and fear, seamlessly balancing political finesse with the primal instincts of a true predator. She works in the City Council. She cares deeply for her Pack.
Details
RaceGarou
ClassSilver Fang
Level12
Alignment
PronounsShe/Her
Location-5736, 8281
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Savannah is the embodiment of icy elegance, her light blonde hair flowing like moonlight over her sharp, regal features. Her crimson eyes hold an intensity that can silence a room, a gaze that sees more than she lets on. Always impeccably dressed, she favors tailored suits in deep reds and blacks, exuding an aura of dominance. Her presence is striking—graceful yet commanding, refined yet undeniably dangerous. Savannah’s werewolf form is an imposing vision of nobility and power, with a thick, pristine silver-white coat that seems to shimmer under the moonlight. Her piercing crimson eyes burn with intensity, exuding authority and wisdom. Tall and statuesque, her form is both elegant and deadly, with a regal bearing that makes even other werewolves hesitate before challenging her. Every movement is controlled, each step deliberate, embodying both the grace of a queen and the might of a warrior.
personality
Savannah is poised, calculating, and unwavering in her convictions. She wields words like weapons, effortlessly maneuvering through power struggles with a cool intellect. Though many see her as distant, she values strength and loyalty above all, rewarding those who prove themselves. Beneath her polished exterior lies a predator’s instinct, always watching, always prepared. While some joke that she’s more vampire than wolf, none dare underestimate the beast that lurks beneath. She cares deeply for her pack and is very protective about them. She sees special value in mentoring pups and is very aware of the dwindling numbers of Garou as well as the necessry rebuild of Garou Nation.
backstory
Born into a prestigious family who ran a steel factory for several generations in Ironwood, Savannah was raised with the weight of expectation. As the oldest daughter she was groomed for leadership, she mastered politics, strategy, and diplomacy, eventually earning a seat on the City Council of Ironwood, but never with the ambitions to make it big in politics someday. Balancing her pack’s interests with the demands of the human world, she became a respected and feared figure. Though her loyalty lies with her kin, she understands the necessity of alliances, often walking the fine line between law and instinct. She keeps her age a secret.
Stats
Strength
16
Dexterity
15
Constitution
14
Intelligence
17
Wisdom
16
Charisma
20
Armor Class
12
Max HP
150
Speed
30

HP

150 / 150 HP

XP

100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook
Glabro-Form

Glabro-Form

Cantrip
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Delirium (usable ONLY in Crinos-Form)

Delirium (usable ONLY in Crinos-Form)

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Command the Gathering (Philodox only)

Command the Gathering (Philodox only)

Level 1
Choke Hold

Choke Hold

Level 1
Rite of Accomplishment

Rite of Accomplishment

Cantrip
The Silver Compact

The Silver Compact

Level 2
Sunflare Judgment

Sunflare Judgment

Level 3
Royal Decree

Royal Decree

Level 3
Gaia’s Breath

Gaia’s Breath

Level 2
Imperial Scorn

Imperial Scorn

Level 2
Relentless Pursuit

Relentless Pursuit

Level 3
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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