Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Savannah
Level 12 Garou Silver Fang -
Savannah is a poised and calculating Silver Fang Garou, Philodox, and the current leader of the Shadow Claw Pack, whose regal grace and sharp intellect command both respect and fear, seamlessly balancing political finesse with the primal instincts of a true predator. She works in the City Council. She cares deeply for her Pack.
Details
Race | Garou |
Class | Silver Fang |
Level | 12 |
Alignment | |
Pronouns | She/Her |
Location | -5736, 8281 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Savannah is the embodiment of icy elegance, her light blonde hair flowing like moonlight over her sharp, regal features. Her crimson eyes hold an intensity that can silence a room, a gaze that sees more than she lets on. Always impeccably dressed, she favors tailored suits in deep reds and blacks, exuding an aura of dominance. Her presence is striking—graceful yet commanding, refined yet undeniably dangerous. Savannah’s werewolf form is an imposing vision of nobility and power, with a thick, pristine silver-white coat that seems to shimmer under the moonlight. Her piercing crimson eyes burn with intensity, exuding authority and wisdom. Tall and statuesque, her form is both elegant and deadly, with a regal bearing that makes even other werewolves hesitate before challenging her. Every movement is controlled, each step deliberate, embodying both the grace of a queen and the might of a warrior.
personality
Savannah is poised, calculating, and unwavering in her convictions. She wields words like weapons, effortlessly maneuvering through power struggles with a cool intellect. Though many see her as distant, she values strength and loyalty above all, rewarding those who prove themselves. Beneath her polished exterior lies a predator’s instinct, always watching, always prepared. While some joke that she’s more vampire than wolf, none dare underestimate the beast that lurks beneath. She cares deeply for her pack and is very protective about them. She sees special value in mentoring pups and is very aware of the dwindling numbers of Garou as well as the necessry rebuild of Garou Nation.
backstory
Born into a prestigious family who ran a steel factory for several generations in Ironwood, Savannah was raised with the weight of expectation. As the oldest daughter she was groomed for leadership, she mastered politics, strategy, and diplomacy, eventually earning a seat on the City Council of Ironwood, but never with the ambitions to make it big in politics someday. Balancing her pack’s interests with the demands of the human world, she became a respected and feared figure. Though her loyalty lies with her kin, she understands the necessity of alliances, often walking the fine line between law and instinct. She keeps her age a secret.
Stats
Strength
16
Dexterity
15
Constitution
14
Intelligence
17
Wisdom
16
Charisma
20
Armor Class
18
Max HP
150
Speed
30
HP
150 / 150 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook