Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Nico
Level 3 Garou Ghost Council -
Nico, a 20-year-old Garou pup of the Shadow Claw Pack, a Galliard and a Ghost Council, is an imaginative storyteller with a passion for history and comics, using humor to mask his insecurities while striving to prove his worth. Also a bit nerdy. He admires the older male Garou and wants to become like them. He is currently trained by Ahote & Avery.
Details
Race | Garou |
Class | Ghost Council |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -6088, 8087 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Nico is lean and wiry, with messy green-dyed hair that constantly falls into his bright, expressive blue eyes. His face is full of energy, often twisted into a mischievous grin. He sports multiple piercings and favors a punk-inspired style—ripped jeans, graphic tees, and worn-out boots. His hands are usually stained with ink or charcoal from sketching. In wolf form, his fur is sleek black with subtle patterns, hinting at his Ghost Council lineage.
personality
Nico is quick-witted, excitable, and always full of stories—some real, some... enhanced. He uses humor and exaggeration to cover up his fears and insecurities. Though he can be a bit cowardly in the face of danger, when push comes to shove, his loyalty and cleverness shine through. He idolizes great heroes of comics and movies as well as the older male Garou in the Shadow Claw Pack, but secretly fears he’ll never measure up. Despite this, he throws himself into every adventure with boundless enthusiasm. He is an optimist, but also a bit of a perfectionist. He likes to draw in his free time - especially manga styled comics and portraits of his pack mates.
backstory
Born to a human mother, Nico grew up fascinated by myths and lost civilizations, unaware of his Garou blood. His First Change was chaotic, forcing him to leave his old life behind and embrace the Ghost Council ways. Despite his knack for uncovering ancient secrets, he struggles to be taken seriously. He spends his time between studying relics and drawing comics, weaving exaggerated tales of his own exploits to mask his lingering self-doubt.
Stats
Strength
12
Dexterity
17
Constitution
13
Intelligence
18
Wisdom
15
Charisma
16
Armor Class
15
Max HP
35
Speed
30
HP
35 / 35 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook