Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Malik
Level 3 Garou Bone Gnawer -
Malik is a resourceful 23 year old Bone Gnawer Garou pup with a street-smart demeanor, dedicated to protecting the forgotten corners of Gaia's world while navigating the challenges of urban life in Ironwood. A born Galliard.
Details
Race | Garou |
Class | Bone Gnawer |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -4093, -2708 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A fit, street-smart young Garou with warm brown skin, sharp brown eyes full of quiet defiance, and a confident, determined stance. His hair is styled in a neat fade with short curls on top. He favors practical urban clothes—a hoodie, jeans, and sturdy sneakers—with a backpack slung over his shoulder and a rough pendant hanging from his neck.
personality
Malik is resourceful, kind, and deeply loyal to those he trusts. He’s optimistic even in hardship, valuing community over hierarchy. Growing up on the streets taught him to survive without losing his heart. Malik believes that small actions can create big change and is passionate about protecting the forgotten corners of Gaia's world. Clever and quick on his feet, he easily bonds with spirits and people alike.
backstory
Raised in the rougher districts of Ironwood, Malik learned early how to navigate the fractured world left behind after the Apocalypse. Awakening as a Garou was a shock, but he embraced his new role with hope rather than rage. He joined the Guardians of Gaia after witnessing their passion for protecting both nature and people abandoned by society.
Stats
Strength
17
Dexterity
14
Constitution
18
Intelligence
15
Wisdom
16
Charisma
12
Armor Class
16
Max HP
40
Speed
30
HP
40 / 40 HP
XP
9000 XP2,699
Level 3
Equipped Items
Spellbook