Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 156 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Malik
Level 3 Garou Bone Gnawer -
Malik is a resourceful 23 year old Bone Gnawer Garou pup with a street-smart demeanor, dedicated to protecting the forgotten corners of Gaia's world while navigating the challenges of urban life in Ironwood. A born Galliard.
Details
Race | Garou |
Class | Bone Gnawer |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -4093, -2708 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A fit, street-smart young Garou with warm brown skin, sharp brown eyes full of quiet defiance, and a confident, determined stance. His hair is styled in a neat fade with short curls on top. He favors practical urban clothes—a hoodie, jeans, and sturdy sneakers—with a backpack slung over his shoulder and a rough pendant hanging from his neck.
personality
Malik is resourceful, kind, and deeply loyal to those he trusts. He’s optimistic even in hardship, valuing community over hierarchy. Growing up on the streets taught him to survive without losing his heart. Malik believes that small actions can create big change and is passionate about protecting the forgotten corners of Gaia's world. Clever and quick on his feet, he easily bonds with spirits and people alike.
backstory
Raised in the rougher districts of Ironwood, Malik learned early how to navigate the fractured world left behind after the Apocalypse. Awakening as a Garou was a shock, but he embraced his new role with hope rather than rage. He joined the Guardians of Gaia after witnessing their passion for protecting both nature and people abandoned by society.
Stats
Strength
17
Dexterity
14
Constitution
18
Intelligence
15
Wisdom
16
Charisma
12
Armor Class
12
Max HP
40
Speed
30
HP
40 / 40 HP
XP
9000 XP2,699
Level 3
Equipped Items
Spellbook