Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Midnight
Level 10 Garou Black Fury -
Midnight is a quietly formidable female Garou, a Black Fury and a Philodox born, with a tragic past, blending stern wisdom and maternal warmth as she protects and guides the young with a heart still healing.
Details
Race | Garou |
Class | Black Fury |
Level | 10 |
Alignment | |
Pronouns | She/Her |
Location | -9291, -416 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A tall, poised middle-aged woman with high cheekbones and shoulder-length, clean-cut black straight hair, accented by silvery grey strands that shine like the moon. She has a strong persian appearance with notable greek descent. Midnight often wears outdoor wear or practical military gear, especially when training pups or protecting other Garou.
personality
Midnight exudes quiet strength and natural authority, but beneath her composed exterior lies a deeply empathetic heart. Though haunted by loss, she channels her pain into compassion, often offering comfort through touch, stories, or gentle humor. Protective and wise, she serves as a steady presence for those around her, especially the young or grieving. She can be stern when needed, but her warmth lingers in the smallest gestures — a shared glance, a whispered reassurance, or a hand on a shoulder.
backstory
Born Helena Papadakis to a proud Greek-American family, Midnight lived a peaceful life until a tragic car accident changed everything. Her First Change erupted in panic and instinct, claiming the lives of her husband and young son in the chaos. Wracked with grief, she vanished from her old life, renaming herself Midnight and wandering alone for years. Eventually captured by the Hound, she now finds purpose in protecting the young Garou in the compound—quietly vowing to shield them from the pain she couldn’t escape.
Stats
Strength
20
Dexterity
13
Constitution
18
Intelligence
14
Wisdom
16
Charisma
17
Armor Class
17
Max HP
130
Speed
30
HP
130 / 130 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook